UE1:GameInfo properties (RTNP)
- GameInfo properties in other games:
- Other member categories for this class:
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Properties
Property group 'GameInfo'
AdminPassword
Type: string
Modifiers: private, globalconfig
Password to receive bAdmin privileges.
AutoAim
Type: float
Modifiers: globalconfig
Default value: 0.93
bClassicDeathmessages
Type: bool
Modifiers: config
Weapon deathmessages if false.
bCoopWeaponMode
Type: bool
Modifiers: config
Whether or not weapons stay when picked up.
bDeathMatch
Type: bool
This game is some type of deathmatch (where players can respawn during gameplay)
BeaconName
Type: string
Identifying string used for finding LAN servers.
bHumansOnly
Type: bool
Modifiers: config
Whether non human player models are allowed.
bMuteSpectators
Type: bool
Modifiers: globalconfig
Whether spectators are allowed to speak.
bNoCheating
Type: bool
Modifiers: globalconfig
Disallows cheating. Hehe.
Default value: True
bNoMonsters
Type: bool
Modifiers: config
Whether monsters are allowed in this play mode.
BotMenuType
Type: string
Type of bot menu to display.
Default value: "UMenu.UMenuBotConfigSClient"
bPauseable
Type: bool
Whether the level is pauseable.
Default value: True
bRestartLevel
Type: bool
Default value: True
bTeamGame
Type: bool
This is a teamgame.
DefaultPlayerClass
Type: class<PlayerPawn>
DefaultWeapon
Default weapon given to player at start.
GameMenuType
Type of oldstyle game options menu to display.
GameOptionsMenuType
Type: string
Type of options dropdown to display.
Default value: "UMenu.UMenuOptionsMenu"
GamePassword
Type: string
Modifiers: private, globalconfig
Password to enter game.
GameReplicationInfoClass
Type: class<GameReplicationInfo>
GameSpeed
Type: float
Scale applied to game rate.
Default value: 1.0
GameUMenuType
Type: string
Type of Game dropdown to display.
Default value: "UMenu.UMenuGameMenu"
HUDType
HUD class this game uses.
LocalBatcherParams
Type: string
Modifiers: globalconfig
Batcher command line parameters.
LocalBatcherURL
Type: string
Modifiers: globalconfig
Batcher URL.
Default value: "..\NetGamesUSA.com\ngStats\ngStatsUT.exe"
LocalStatsURL
Type: string
Modifiers: globalconfig
URL to local stats information.
Default value: "..\NetGamesUSA.com\ngStats\html\ngStats_Main.html"
MapListType
Maplist this game uses.
MapPrefix
Type: string
Prefix characters for names of maps for this game type.
MaxPlayers
Type: int
Modifiers: globalconfig
Default value: 16
MaxSpectators
Type: int
Modifiers: globalconfig
Maximum number of spectators.
Default value: 2
MultiplayerUMenuType
Type: string
Type of Multiplayer dropdown to display.
Default value: "UMenu.UMenuMultiplayerMenu"
RulesMenuType
Type: string
Type of rules menu to display.
Default value: "UMenu.UMenuGameRulesSClient"
ScoreBoardType
Type: class<ScoreBoard>
Type of scoreboard this game uses.
SettingsMenuType
Type: string
Type of settings menu to display.
Default value: "UMenu.UMenuGameSettingsSClient"
SpecialDamageString
Type: string
WorldBatcherParams
Type: string
Modifiers: globalconfig
Batcher command line parameters.
Default value: "-d ..\NetGamesUSA.com\ngWorldStats\logs"
WorldBatcherURL
Type: string
Modifiers: globalconfig
Batcher URL.
Default value: "..\NetGamesUSA.com\ngWorldStats\bin\ngWorldStats.exe"
WorldStatsURL
Type: string
Modifiers: globalconfig
Default value: "http://www.netgamesusa.com"
Internal variables
BaseMutator
Type: Mutator
bCanChangeSkin
Type: bool
Allow player to change skins in game.
Default value: True
bGameEnded
Type: bool
set when game ends
bLocalLog
Type: bool
Modifiers: globalconfig
bLocalLogQuery
Type: bool
Modifiers: globalconfig
Default value: True
bLoggingGame
Type: bool
Does this gametype log?
bLowGore
Type: bool
Modifiers: globalconfig
Whether or not to reduce gore.
bOverTime
Type: bool
bVeryLowGore
Type: bool
Modifiers: globalconfig
Greatly reduces gore.
bWorldLog
Type: bool
Modifiers: globalconfig
CurrentID
Type: int
DefaultPlayerName
Type: string
Modifiers: localized
Default value: "Player"
DefaultPlayerState
Type: name
Default value: 'PlayerWalking'
Difficulty
Type: byte
0=easy, 1=medium, 2=hard, 3=very hard.
Default value: 1
EnteredMessage
Type: string
Modifiers: localized
Default value: " entered the game."
FailedPlaceMessage
Type: string
Modifiers: localized
Default value: "Could not find starting spot (level might need a 'PlayerStart' actor)"
FailedSpawnMessage
Type: string
Modifiers: localized
Default value: "Failed to spawn player actor"
FailedTeamMessage
Type: string
Modifiers: localized
Default value: "Could not find team for player"
GameName
Type: string
Modifiers: localized
Default value: "Game"
GameReplicationInfo
Type: GameReplicationInfo
ItemGoals
Type: int
KillGoals
Type: int
LeftMessage
Type: string
Modifiers: localized
Default value: " left the game."
LocalLog
Type: StatLog
LocalLogFileName
Type: string
MaxedOutMessage
Type: string
Modifiers: localized
Default value: "Server is already at capacity."
MutatorClass
Default value: Class'Engine.Mutator'
NameChangedMessage
Type: string
Modifiers: localized
Default value: "Name changed to "
NeedPassword
Type: string
Modifiers: localized
Default value: "You need to enter a password to join this game."
NumPlayers
Type: int
NumSpectators
Type: int
Current number of spectators.
SecretGoals
Type: int
Special game goals.
SentText
Type: int
ServerLogName
Type: string
Modifiers: globalconfig
Default value: "server.log"
StartTime
Type: float
SwitchLevelMessage
Type: string
Modifiers: localized
Default value: "Switching Levels"
WaterZoneType
WorldLog
Type: StatLog
WorldLogFileName
Type: string
WrongPassword
Type: string
Modifiers: localized
Default value: "The password you entered is incorrect."