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UE2:GameInfo properties (UT2003)
Contents
- 1 Properties
- 1.1 Property group 'GameInfo'
- 1.2 Internal variables
- 1.2.1 AccessControl
- 1.2.2 AccessControlClass
- 1.2.3 AutoAim
- 1.2.4 bAdminCanPause
- 1.2.5 bAllowBehindView
- 1.2.6 bAllowWeaponThrowing
- 1.2.7 bAlreadyChanged
- 1.2.8 bAlternateMode
- 1.2.9 BaseMutator
- 1.2.10 bAttractCam
- 1.2.11 bCanChangeSkin
- 1.2.12 bCanViewOthers
- 1.2.13 bChangeLevels
- 1.2.14 bDelayedStart
- 1.2.15 BeaconName
- 1.2.16 bEnableStatLogging
- 1.2.17 bForceClassicView
- 1.2.18 bGameEnded
- 1.2.19 bGameRestarted
- 1.2.20 bLoggingGame
- 1.2.21 bModViewShake
- 1.2.22 BotMenuType
- 1.2.23 bOverTime
- 1.2.24 bPauseable
- 1.2.25 bRestartLevel
- 1.2.26 BroadcastHandler
- 1.2.27 BroadcastHandlerClass
- 1.2.28 bTeamGame
- 1.2.29 bWaitingToStartMatch
- 1.2.30 bWeaponShouldViewShake
- 1.2.31 bWeaponStay
- 1.2.32 bWelcomePending
- 1.2.33 CurrentID
- 1.2.34 DeathMessageClass
- 1.2.35 DefaultPlayerClassName
- 1.2.36 DefaultPlayerName
- 1.2.37 FearCostFallOff
- 1.2.38 GameDifficulty
- 1.2.39 GameMessageClass
- 1.2.40 GameName
- 1.2.41 GameOptionsMenuType
- 1.2.42 GameReplicationInfo
- 1.2.43 GameRulesModifiers
- 1.2.44 GameSpeed
- 1.2.45 GameStats
- 1.2.46 GameStatsClass
- 1.2.47 GameUMenuType
- 1.2.48 GIPropsDisplayText
- 1.2.49 GIPropsExtras
- 1.2.50 GoalScore
- 1.2.51 GoreLevel
- 1.2.52 HUDType
- 1.2.53 MapListType
- 1.2.54 MapPrefix
- 1.2.55 MaxLives
- 1.2.56 MaxPlayers
- 1.2.57 MaxSpectators
- 1.2.58 MultiplayerUMenuType
- 1.2.59 MutatorClass
- 1.2.60 NumBots
- 1.2.61 NumPlayers
- 1.2.62 NumSpectators
- 1.2.63 OtherMesgGroup
- 1.2.64 PlayerControllerClass
- 1.2.65 PlayerControllerClassName
- 1.2.66 RulesMenuType
- 1.2.67 ScoreBoardType
- 1.2.68 SecurityClass
- 1.2.69 SettingsMenuType
- 1.2.70 StartTime
- 1.2.71 TimeLimit
- 1.2.72 VoiceChatters
- GameInfo properties in other games:
- RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2004, UT3, UDK
- Other member categories for this class:
- instance functions
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Properties[edit]
Property group 'GameInfo'[edit]
Acronym[edit]
Type: string
Default value: "???"
CurrentGameProfile[edit]
Type: GameProfile
Modifiers: transient
DecoTextName[edit]
Type: string
GameReplicationInfoClass[edit]
Type: class<GameReplicationInfo>
Default value: Class'Engine.GameReplicationInfo'
SaveGameManifest[edit]
Type: Manifest
Modifiers: private, const
ScreenShotName[edit]
Type: string
Internal variables[edit]
AccessControl[edit]
Type: AccessControl
AccessControl controls whether players can enter and/or become admins
AccessControlClass[edit]
Type: string
Modifiers: globalconfig
Default value: "Engine.AccessControl"
AutoAim[edit]
Type: float
Modifiers: globalconfig
Default value: 0.93
bAdminCanPause[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bAllowBehindView[edit]
Type: bool
Modifiers: config
bAllowWeaponThrowing[edit]
Type: bool
Modifiers: config
Default value: True
bAlreadyChanged[edit]
Type: bool
bAlternateMode[edit]
Type: bool
Modifiers: localized
BaseMutator[edit]
Type: Mutator
linked list of Mutators (for modifying actors as they enter the game)
bAttractCam[edit]
Type: bool
bCanChangeSkin[edit]
Type: bool
Allow player to change skins in game.
Default value: True
bCanViewOthers[edit]
Type: bool
Default value: True
bChangeLevels[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bDelayedStart[edit]
Type: bool
Default value: True
BeaconName[edit]
Type: string
Identifying string used for finding LAN servers.
bEnableStatLogging[edit]
Type: bool
Modifiers: globalconfig
If True, games will log
bForceClassicView[edit]
Type: bool
bGameEnded[edit]
Type: bool
set when game ends
bGameRestarted[edit]
Type: bool
bLoggingGame[edit]
Type: bool
Does this gametype log?
bModViewShake[edit]
Type: bool
for mutators to turn off weaponviewshake
Default value: True
BotMenuType[edit]
Type: string
Type of bot menu to display.
bOverTime[edit]
Type: bool
bPauseable[edit]
Type: bool
Whether the game is pauseable.
Default value: True
bRestartLevel[edit]
Type: bool
Level should be restarted when player dies
Default value: True
BroadcastHandler[edit]
Type: BroadcastHandler
handles message (text and localized) broadcasts
BroadcastHandlerClass[edit]
Type: string
Default value: "Engine.BroadcastHandler"
bTeamGame[edit]
Type: bool
This is a team game.
bWaitingToStartMatch[edit]
Type: bool
bWeaponShouldViewShake[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bWeaponStay[edit]
Type: bool
Modifiers: config
Whether or not weapons stay when picked up.
bWelcomePending[edit]
Type: bool
CurrentID[edit]
Type: int
DeathMessageClass[edit]
Type: class<LocalMessage>
Default value: Class'Engine.LocalMessage'
DefaultPlayerClassName[edit]
Type: string
DefaultPlayerName[edit]
Type: string
Modifiers: localized
Default value: "Player"
FearCostFallOff[edit]
Type: float
how fast the FearCost in NavigationPoints falls off
Default value: 0.95
GameDifficulty[edit]
Type: float
Modifiers: globalconfig
Default value: 1.0
GameMessageClass[edit]
Type: class<GameMessage>
Default value: Class'Engine.GameMessage'
GameName[edit]
Type: string
Modifiers: localized
Default value: "Game"
GameOptionsMenuType[edit]
Type: string
Type of options dropdown to display.
GameReplicationInfo[edit]
Type: GameReplicationInfo
GameRulesModifiers[edit]
Type: GameRules
linked list of modifier classes which affect game rules
GameSpeed[edit]
Type: float
Modifiers: globalconfig
Scale applied to game rate.
Default value: 1.0
GameStats[edit]
Type: GameStats
Holds the GameStats actor
GameStatsClass[edit]
Type: string
Modifiers: globalconfig
GameUMenuType[edit]
Type: string
Type of Game dropdown to display.
GIPropsDisplayText[edit]
Type: string
Array size: 14
Modifiers: private, localized
Default value, index 0: "Bots Skill"
Default value, index 1: "Weapons Stay"
Default value, index 10: "World Stats Logging"
Default value, index 11: "Allow Weapon Throwing"
Default value, index 12: "Allow Behind View"
Default value, index 13: "Allow Admin Pausing"
Default value, index 14: "Use Map Rotation"
Default value, index 15: "Gore Level"
Default value, index 16: "Game Speed"
Default value, index 17: "Max Spectators"
Default value, index 18: "Max Players"
Default value, index 19: "Goal Score"
Default value, index 20: "Max Lives"
Default value, index 21: "Time Limit"
GIPropsExtras[edit]
Type: string
Array size: 2
Modifiers: private, localized
Default value, index 0: "0;Novice;1;Average;2;Experienced;3;Skilled;4;Adept;5;Masterful;6;Inhuman;7;Godlike"
Default value, index 1: "0;Full Gore;1;Reduced Gore"
GoalScore[edit]
Type: int
Modifiers: config
what score is needed to end the match
GoreLevel[edit]
Type: int
Modifiers: globalconfig
0=Normal, increasing values=less gore
HUDType[edit]
Type: string
HUD class this game uses. (gam)
Default value: "Engine.HUD"
MapListType[edit]
Type: string
Maplist this game uses.
MapPrefix[edit]
Type: string
Prefix characters for names of maps for this game type.
MaxLives[edit]
Type: int
Modifiers: config
max number of lives for match, unless overruled by level's GameDetails
MaxPlayers[edit]
Type: int
Modifiers: globalconfig
Default value: 16
MaxSpectators[edit]
Type: int
Modifiers: globalconfig
Maximum number of spectators.
Default value: 2
MultiplayerUMenuType[edit]
Type: string
Type of Multiplayer dropdown to display.
MutatorClass[edit]
Type: string
Default value: "Engine.Mutator"
NumBots[edit]
Type: int
number of non-human players (AI controlled but participating as a player)
NumPlayers[edit]
Type: int
number of human players
NumSpectators[edit]
Type: int
Current number of spectators.
OtherMesgGroup[edit]
Type: name
PlayerControllerClass[edit]
Type: class<PlayerController>
type of player controller to spawn for players logging in
PlayerControllerClassName[edit]
Type: string
Default value: "Engine.PlayerController"
RulesMenuType[edit]
Type: string
Type of rules menu to display.
ScoreBoardType[edit]
Type: string
Type of class<Menu> to use for scoreboards. (gam)
SecurityClass[edit]
Type: string
Modifiers: globalconfig
SettingsMenuType[edit]
Type: string
Type of settings menu to display.
StartTime[edit]
Type: float
TimeLimit[edit]
Type: int
Modifiers: config
VoiceChatters[edit]
Type: array<VoiceChatterInfo>