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UE2:GameInfo properties (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- GameInfo properties in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2004, UT3
- Other member categories for this class:
- instance functions
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[edit] Properties
[edit] Property group 'GameInfo'
[edit] Acronym
Type: string
Default value: "???"
[edit] CurrentGameProfile
Type: GameProfile
Modifiers: transient
[edit] DecoTextName
Type: string
[edit] GameReplicationInfoClass
Type: class<GameReplicationInfo>
Default value: Class'Engine.GameReplicationInfo'
[edit] SaveGameManifest
Type: Manifest
Modifiers: private, const
[edit] ScreenShotName
Type: string
[edit] Internal variables
[edit] AccessControl
Type: AccessControl
AccessControl controls whether players can enter and/or become admins
[edit] AccessControlClass
Type: string
Modifiers: globalconfig
Default value: "Engine.AccessControl"
[edit] AutoAim
Type: float
Modifiers: globalconfig
Default value: 0.93
[edit] bAdminCanPause
Type: bool
Modifiers: globalconfig
Default value: True
[edit] bAllowBehindView
Type: bool
Modifiers: config
[edit] bAllowWeaponThrowing
Type: bool
Modifiers: config
Default value: True
[edit] bAlreadyChanged
Type: bool
[edit] bAlternateMode
Type: bool
Modifiers: localized
[edit] BaseMutator
Type: Mutator
linked list of Mutators (for modifying actors as they enter the game)
[edit] bAttractCam
Type: bool
[edit] bCanChangeSkin
Type: bool
Allow player to change skins in game.
Default value: True
[edit] bCanViewOthers
Type: bool
Default value: True
[edit] bChangeLevels
Type: bool
Modifiers: globalconfig
Default value: True
[edit] bDelayedStart
Type: bool
Default value: True
[edit] BeaconName
Type: string
Identifying string used for finding LAN servers.
[edit] bEnableStatLogging
Type: bool
Modifiers: globalconfig
If True, games will log
[edit] bForceClassicView
Type: bool
[edit] bGameEnded
Type: bool
set when game ends
[edit] bGameRestarted
Type: bool
[edit] bLoggingGame
Type: bool
Does this gametype log?
[edit] bModViewShake
Type: bool
for mutators to turn off weaponviewshake
Default value: True
[edit] BotMenuType
Type: string
Type of bot menu to display.
[edit] bOverTime
Type: bool
[edit] bPauseable
Type: bool
Whether the game is pauseable.
Default value: True
[edit] bRestartLevel
Type: bool
Level should be restarted when player dies
Default value: True
[edit] BroadcastHandler
Type: BroadcastHandler
handles message (text and localized) broadcasts
[edit] BroadcastHandlerClass
Type: string
Default value: "Engine.BroadcastHandler"
[edit] bTeamGame
Type: bool
This is a team game.
[edit] bWaitingToStartMatch
Type: bool
[edit] bWeaponShouldViewShake
Type: bool
Modifiers: globalconfig
Default value: True
[edit] bWeaponStay
Type: bool
Modifiers: config
Whether or not weapons stay when picked up.
[edit] bWelcomePending
Type: bool
[edit] CurrentID
Type: int
[edit] DeathMessageClass
Type: class<LocalMessage>
Default value: Class'Engine.LocalMessage'
[edit] DefaultPlayerClassName
Type: string
[edit] DefaultPlayerName
Type: string
Modifiers: localized
Default value: "Player"
[edit] FearCostFallOff
Type: float
how fast the FearCost in NavigationPoints falls off
Default value: 0.95
[edit] GameDifficulty
Type: float
Modifiers: globalconfig
Default value: 1.0
[edit] GameMessageClass
Type: class<GameMessage>
Default value: Class'Engine.GameMessage'
[edit] GameName
Type: string
Modifiers: localized
Default value: "Game"
[edit] GameOptionsMenuType
Type: string
Type of options dropdown to display.
[edit] GameReplicationInfo
Type: GameReplicationInfo
[edit] GameRulesModifiers
Type: GameRules
linked list of modifier classes which affect game rules
[edit] GameSpeed
Type: float
Modifiers: globalconfig
Scale applied to game rate.
Default value: 1.0
[edit] GameStats
Type: GameStats
Holds the GameStats actor
[edit] GameStatsClass
Type: string
Modifiers: globalconfig
[edit] GameUMenuType
Type: string
Type of Game dropdown to display.
[edit] GIPropsDisplayText
Type: string
Array size: 14
Modifiers: private, localized
Default value, index 0: "Bots Skill"
Default value, index 1: "Weapons Stay"
Default value, index 10: "World Stats Logging"
Default value, index 11: "Allow Weapon Throwing"
Default value, index 12: "Allow Behind View"
Default value, index 13: "Allow Admin Pausing"
Default value, index 14: "Use Map Rotation"
Default value, index 15: "Gore Level"
Default value, index 16: "Game Speed"
Default value, index 17: "Max Spectators"
Default value, index 18: "Max Players"
Default value, index 19: "Goal Score"
Default value, index 20: "Max Lives"
Default value, index 21: "Time Limit"
[edit] GIPropsExtras
Type: string
Array size: 2
Modifiers: private, localized
Default value, index 0: "0;Novice;1;Average;2;Experienced;3;Skilled;4;Adept;5;Masterful;6;Inhuman;7;Godlike"
Default value, index 1: "0;Full Gore;1;Reduced Gore"
[edit] GoalScore
Type: int
Modifiers: config
what score is needed to end the match
[edit] GoreLevel
Type: int
Modifiers: globalconfig
0=Normal, increasing values=less gore
[edit] HUDType
Type: string
HUD class this game uses. (gam)
Default value: "Engine.HUD"
[edit] MapListType
Type: string
Maplist this game uses.
[edit] MapPrefix
Type: string
Prefix characters for names of maps for this game type.
[edit] MaxLives
Type: int
Modifiers: config
max number of lives for match, unless overruled by level's GameDetails
[edit] MaxPlayers
Type: int
Modifiers: globalconfig
Default value: 16
[edit] MaxSpectators
Type: int
Modifiers: globalconfig
Maximum number of spectators.
Default value: 2
[edit] MultiplayerUMenuType
Type: string
Type of Multiplayer dropdown to display.
[edit] MutatorClass
Type: string
Default value: "Engine.Mutator"
[edit] NumBots
Type: int
number of non-human players (AI controlled but participating as a player)
[edit] NumPlayers
Type: int
number of human players
[edit] NumSpectators
Type: int
Current number of spectators.
[edit] OtherMesgGroup
Type: name
[edit] PlayerControllerClass
Type: class<PlayerController>
type of player controller to spawn for players logging in
[edit] PlayerControllerClassName
Type: string
Default value: "Engine.PlayerController"
[edit] RulesMenuType
Type: string
Type of rules menu to display.
[edit] ScoreBoardType
Type: string
Type of class<Menu> to use for scoreboards. (gam)
[edit] SecurityClass
Type: string
Modifiers: globalconfig
[edit] SettingsMenuType
Type: string
Type of settings menu to display.
[edit] StartTime
Type: float
[edit] TimeLimit
Type: int
Modifiers: config
[edit] VoiceChatters
Type: array<VoiceChatterInfo>
