Cogito, ergo sum
UE2:Mutator (UT2003)
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- Package:
- Engine
- Direct subclasses:
- DMMutator, MutArena, MutBigHead, MutCrateCombo, MutDelayedSpawn, MutHeliumCorpses, MutInstaGib, MutLowGrav, MutNoAdrenaline, MutNoSuperWeapon, MutPintSizeCombo, MutQuadJump, MutRegen, MutSlomoDeath, MutSpeciesStats, MutUTClassic, MutVampire
- This class in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2004, UT3
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Mutator.
Mutators allow modifications to gameplay while keeping the game rules intact. Mutators are given the opportunity to modify player login parameters with ModifyLogin(), to modify player pawn properties with ModifyPlayer(), to change the default weapon for players with GetDefaultWeapon(), or to modify, remove, or replace all other actors when they are spawned with CheckRelevance(), which is called from the PreBeginPlay() function of all actors except those (Decals, Effects and Projectiles for performance reasons) which have bGameRelevant==true.
[edit] Properties
[edit] Property group 'Mutator'
[edit] ConfigMenuClassName
Type: string
[edit] Description
Type: string
Modifiers: localized
Default value: "Description"
[edit] FriendlyName
Type: string
Modifiers: localized
Default value: "Mutator"
[edit] GroupName
Type: string
Will only allow one mutator with this tag to be selected.
[edit] IconMaterialName
Type: string
Default value: "MutatorArt.nosym"
[edit] Internal variables
[edit] bUserAdded
Type: bool
mc - mutator was added by user (cmdline or mutator list)
[edit] DefaultWeapon
[edit] DefaultWeaponName
Type: string
[edit] NextMutator
Type: Mutator
[edit] Functions
[edit] Events
[edit] Destroyed
Overrides: Actor.Destroyed
[edit] OverrideDownload
[edit] PreBeginPlay
Overrides: Actor.PreBeginPlay
