Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:Mutator (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- Arena, ChainsawMelee, DMMutator, FatBoy, HUDMutator, InstantRockets, JumpMatch, LowGrav, NoPowerups, NoRedeemer, Relic, Stealth, TBMutator, TeamBeacon, VolatileAmmo, VolatileWeapon
- This class in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3
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Mutator. called by the IsRelevant() function of DeathMatchPlus by adding new mutators, you can change actors in the level without requiring a new game class. Multiple mutators can be linked together.
[edit] Properties
[edit] bHUDMutator
Type: bool
[edit] DefaultWeapon
[edit] NextDamageMutator
Type: Mutator
[edit] NextHUDMutator
Type: Mutator
[edit] NextMessageMutator
Type: Mutator
[edit] NextMutator
Type: Mutator
[edit] Functions
[edit] Events
[edit] PostRender
simulated event PostRender (Canvas Canvas)
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
[edit] Other instance functions
[edit] AddMutator
function AddMutator (Mutator M)
[edit] AlwaysKeep
[edit] CheckReplacement
[edit] HandleEndGame
function bool HandleEndGame ()
[edit] HandlePickupQuery
[edit] HandleRestartGame
function bool HandleRestartGame ()
[edit] IsRelevant
[edit] ModifyLogin
[edit] ModifyPlayer
function ModifyPlayer (Pawn Other)
[edit] Mutate
function Mutate (string MutateString, PlayerPawn Sender)
[edit] MutatedDefaultWeapon
[edit] MutatorBroadcastLocalizedMessage
function bool MutatorBroadcastLocalizedMessage (Actor Sender, Pawn Receiver, out class<LocalMessage> Message, out optional int Switch, out optional PlayerReplicationInfo RelatedPRI_1, out optional PlayerReplicationInfo RelatedPRI_2, out optional Object OptionalObject)
[edit] MutatorBroadcastMessage
function bool MutatorBroadcastMessage (Actor Sender, Pawn Receiver, out coerce string Msg, optional bool bBeep, out optional name Type)
[edit] MutatorTakeDamage
function MutatorTakeDamage (out int ActualDamage, Pawn Victim, Pawn InstigatedBy, out Object.Vector HitLocation, out Object.Vector Momentum, name DamageType)
[edit] MutatorTeamMessage
function bool MutatorTeamMessage (Actor Sender, Pawn Receiver, PlayerReplicationInfo PRI, coerce string S, name Type, optional bool bBeep)
[edit] MyDefaultWeapon
[edit] PreventDeath
[edit] RegisterHUDMutator
simulated function RegisterHUDMutator ()
