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UE2:GameInfo properties (U2)
Contents
- 1 Properties
- 1.1 Property group 'GameInfo'
- 1.2 Internal variables
- 1.2.1 AccessControl
- 1.2.2 AccessControlClass
- 1.2.3 AutoAim
- 1.2.4 bAdminCanPause
- 1.2.5 bAllowBehindView
- 1.2.6 bAllowWeaponThrowing
- 1.2.7 bAlreadyChanged
- 1.2.8 bAlternateMode
- 1.2.9 BaseMutator
- 1.2.10 bCanChangeSkin
- 1.2.11 bCanViewOthers
- 1.2.12 bChangeLevels
- 1.2.13 bClearBannedBetweenMaps
- 1.2.14 bDelayedStart
- 1.2.15 bDisplayHud
- 1.2.16 BeaconName
- 1.2.17 bEnableStatLogging
- 1.2.18 bGameEnded
- 1.2.19 bGameRestarted
- 1.2.20 bKeepSamePlayerStart
- 1.2.21 bLoggingGame
- 1.2.22 bOverTime
- 1.2.23 bPauseable
- 1.2.24 bRestartLevel
- 1.2.25 BroadcastHandler
- 1.2.26 BroadcastHandlerClass
- 1.2.27 bTeamGame
- 1.2.28 bWaitingToStartMatch
- 1.2.29 bWeaponStay
- 1.2.30 bWelcomePending
- 1.2.31 CurrentID
- 1.2.32 DeathMessageClass
- 1.2.33 DefaultPlayerClassName
- 1.2.34 DefaultPlayerName
- 1.2.35 FearCostFallOff
- 1.2.36 GameDifficulty
- 1.2.37 GameMessageClass
- 1.2.38 GameName
- 1.2.39 GameReplicationInfo
- 1.2.40 GameRulesModifiers
- 1.2.41 GameSpeed
- 1.2.42 GameStats
- 1.2.43 GameStatsClass
- 1.2.44 GIPropsDisplayText
- 1.2.45 GIPropsExtras
- 1.2.46 GoalScore
- 1.2.47 GoreLevel
- 1.2.48 HUDType
- 1.2.49 MapListType
- 1.2.50 MapPrefix
- 1.2.51 MaxLives
- 1.2.52 MaxPlayers
- 1.2.53 MaxSpectators
- 1.2.54 MinTeamChangeDelay
- 1.2.55 MutatorClass
- 1.2.56 NumBots
- 1.2.57 NumPlayers
- 1.2.58 NumSpectators
- 1.2.59 OtherMesgGroup
- 1.2.60 PauseKey
- 1.2.61 PlayerControllerClass
- 1.2.62 PlayerControllerClassName
- 1.2.63 PreMatchWait
- 1.2.64 ScoreboardType
- 1.2.65 SecurityClass
- 1.2.66 StartTime
- 1.2.67 TeamDamage
- 1.2.68 TimeLimit
- 1.2.69 Version
- 1.2.70 VoiceChatters
- GameInfo properties in other games:
- RTNP, U1, UT, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- instance functions
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Properties[edit]
Property group 'GameInfo'[edit]
Acronym[edit]
Type: string
Default value: "???"
DecoTextName[edit]
Type: string
GameReplicationInfoClass[edit]
Type: class<GameReplicationInfo>
Default value: Class'Engine.GameReplicationInfo'
ScreenShotName[edit]
Type: string
Internal variables[edit]
AccessControl[edit]
Type: AccessControl
AccessControl controls whether players can enter and/or become admins
AccessControlClass[edit]
Type: string
Modifiers: globalconfig
Default value: "Engine.AccessControl"
AutoAim[edit]
Type: float
Modifiers: globalconfig
Default value: 0.93
bAdminCanPause[edit]
Type: bool
Modifiers: globalconfig
bAllowBehindView[edit]
Type: bool
Modifiers: config
bAllowWeaponThrowing[edit]
Type: bool
Modifiers: config
Default value: True
bAlreadyChanged[edit]
Type: bool
bAlternateMode[edit]
Type: bool
Modifiers: localized
BaseMutator[edit]
Type: Mutator
linked list of Mutators (for modifying actors as they enter the game)
bCanChangeSkin[edit]
Type: bool
Allow player to change skins in game.
Default value: True
bCanViewOthers[edit]
Type: bool
Default value: True
bChangeLevels[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bClearBannedBetweenMaps[edit]
Type: bool
Modifiers: config
bDelayedStart[edit]
Type: bool
Default value: True
bDisplayHud[edit]
Type: bool
Control display of various HUD interface elements.
Default value: True
BeaconName[edit]
Type: string
Identifying string used for finding LAN servers.
bEnableStatLogging[edit]
Type: bool
Modifiers: globalconfig
If true, games will log
bGameEnded[edit]
Type: bool
set when game ends
bGameRestarted[edit]
Type: bool
bKeepSamePlayerStart[edit]
Type: bool
used in post login
bLoggingGame[edit]
Type: bool
Does this gametype log?
bOverTime[edit]
Type: bool
bPauseable[edit]
Type: bool
Whether the game is pauseable.
Default value: True
bRestartLevel[edit]
Type: bool
Level should be restarted when player dies
Default value: True
BroadcastHandler[edit]
Type: BroadcastHandler
handles message (text and localized) broadcasts
BroadcastHandlerClass[edit]
Type: string
Default value: "Engine.BroadcastHandler"
bTeamGame[edit]
Type: bool
This is a team game.
bWaitingToStartMatch[edit]
Type: bool
bWeaponStay[edit]
Type: bool
Modifiers: config
Whether or not weapons stay when picked up.
bWelcomePending[edit]
Type: bool
CurrentID[edit]
Type: int
DeathMessageClass[edit]
Type: class<LocalMessage>
Default value: Class'Engine.DeathMessage'
DefaultPlayerClassName[edit]
Type: string
DefaultPlayerName[edit]
Type: string
Modifiers: localized
Default value: "Player"
FearCostFallOff[edit]
Type: float
how fast the FearCost in NavigationPoints falls off
Default value: 0.95
GameDifficulty[edit]
Type: float
Modifiers: globalconfig
Default value: 1.0
GameMessageClass[edit]
Type: class<GameMessage>
Default value: Class'Engine.GameMessage'
GameName[edit]
Type: string
Modifiers: localized
Default value: "Game"
GameReplicationInfo[edit]
Type: GameReplicationInfo
GameRulesModifiers[edit]
Type: GameRules
linked list of modifier classes which affect game rules
GameSpeed[edit]
Type: float
Scale applied to game rate.
Default value: 1.0
GameStats[edit]
Type: GameStats
Holds the GameStats actor
GameStatsClass[edit]
Type: string
Modifiers: globalconfig
Default value: "Engine.GameStats"
GIPropsDisplayText[edit]
Type: string
Array size: 11
Modifiers: private, localized
GIPropsExtras[edit]
Type: string
Array size: 2
Modifiers: private, localized
GoalScore[edit]
Type: int
Modifiers: config
what score is needed to end the match
GoreLevel[edit]
Type: int
Modifiers: globalconfig
0=Normal, increasing values=less gore
HUDType[edit]
Type: name
HUD this game uses.
MapListType[edit]
Type: string
Maplist this game uses.
MapPrefix[edit]
Type: string
Prefix characters for names of maps for this game type.
MaxLives[edit]
Type: int
Modifiers: config
max number of lives for match, unless overruled by level's GameDetails
MaxPlayers[edit]
Type: int
Modifiers: globalconfig
Default value: 16
MaxSpectators[edit]
Type: int
Modifiers: globalconfig
Maximum number of spectators.
Default value: 2
MinTeamChangeDelay[edit]
Type: float
MutatorClass[edit]
Type: string
Default value: "Engine.Mutator"
NumBots[edit]
Type: int
number of non-human players (AI controlled but participating as a player)
NumPlayers[edit]
Type: int
number of human players
NumSpectators[edit]
Type: int
Current number of spectators.
OtherMesgGroup[edit]
Type: name
PauseKey[edit]
Type: int
PlayerControllerClass[edit]
Type: class<PlayerController>
type of player controller to spawn for players logging in
PlayerControllerClassName[edit]
Type: string
Default value: "Engine.PlayerController"
PreMatchWait[edit]
Type: int
Modifiers: config
Seconds to wait before allowing players to start the game
ScoreboardType[edit]
Type: name
Scoreboard this game uses.
SecurityClass[edit]
Type: string
Modifiers: globalconfig
Default value: "Engine.Security"
StartTime[edit]
Type: float
TeamDamage[edit]
Type: float
Modifiers: config
Percentage of damage teammates inflict on each other.
TimeLimit[edit]
Type: int
Modifiers: config
Version[edit]
Type: int
Modifiers: globalconfig
Version/Changelist number (displayed in beacon).
Default value: 6497
VoiceChatters[edit]
Type: array<VoiceChatterInfo>