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UE2:GameInfo (U2)

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U2 Object >> Actor >> Info >> GameInfo
Package: 
Engine
Direct subclasses:
XMPGameIntro, XMPGameTutorial, XMPGame
This class in other games:
RTNP, U1, UT, UT2004, UE2Runtime, U2XMP, UT2003, UT3, UDK

GameInfo.

The GameInfo defines the game being played: the game rules, scoring, what actors are allowed to exist in this game type, and who may enter the game. While the GameInfo class is the public interface, much of this functionality is delegated to several classes to allow easy modification of specific game components. These classes include GameInfo, AccessControl, Mutator, BroadcastHandler, and GameRules. A GameInfo actor is instantiated when the level is initialized for gameplay (in C++ UGameEngine::LoadMap() ). The class of this GameInfo actor is determined by (in order) either the DefaultGameType if specified in the LevelInfo, or the DefaultGame entry in the game's .ini file (in the Engine.Engine section), unless its a network game in which case the DefaultServerGame entry is used.

Properties[edit]

See GameInfo properties.

Structs[edit]

VoiceChatterInfo[edit]

Controller Controller 
int IpAddr 
int Handle 

Functions[edit]

Static native functions[edit]

ParseKillMessage[edit]

static native function string ParseKillMessage (string KillerName, string VictimName, string DeathMessage)


Other static functions[edit]

FindTeamDesignation[edit]

static function string FindTeamDesignation (GameReplicationInfo GRI, Actor A)


ParseMessageString[edit]

static function string ParseMessageString (Mutator BaseMutator, Controller Who, string Message)


PrecacheGameStaticMeshes[edit]

static function PrecacheGameStaticMeshes (LevelInfo myLevel)


PrecacheGameTextures[edit]

static function PrecacheGameTextures (LevelInfo myLevel)


UseLowGore[edit]

static function bool UseLowGore ()


Exec functions[edit]

AdminSay[edit]

exec function AdminSay (string Msg)


KillBots[edit]

exec function KillBots (int num)


Native functions[edit]

GetNetworkNumber[edit]

native function string GetNetworkNumber ()


Events[edit]

AcceptInventory[edit]

event AcceptInventory (Pawn PlayerPawn)


Broadcast[edit]

event Broadcast (Actor Sender, coerce string Msg, optional name Type, optional Sound MessageSound)


BroadcastLocalized[edit]

event BroadcastLocalized (Actor Sender, class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


DetailChange[edit]

event DetailChange ()


GameEnding[edit]

event GameEnding ()


GetBeaconText[edit]

event string GetBeaconText ()


InitGame[edit]

event InitGame (string Options, out string Error)


Login[edit]

event PlayerController Login (string Portal, string Options, out string Error)


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostLogin[edit]

event PostLogin (PlayerController NewPlayer)


PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


PreLogin[edit]

event PreLogin (string Options, string Address, out string Error, out string FailCode)


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

See GameInfo instance functions.