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UE1:GameInfo properties (RTNP)

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RTNP Object >> Actor >> Info >> GameInfo (properties)

Contents

GameInfo properties in other games:
U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
Other member categories for this class:
instance functions

Properties

Property group 'GameInfo'

AdminPassword

Type: string

Modifiers: private, globalconfig

Password to receive bAdmin privileges.

AutoAim

Type: float

Modifiers: globalconfig


Default value: 0.93

bClassicDeathmessages

Type: bool

Modifiers: config

Weapon deathmessages if false.

bCoopWeaponMode

Type: bool

Modifiers: config

Whether or not weapons stay when picked up.

bDeathMatch

Type: bool

This game is some type of deathmatch (where players can respawn during gameplay)

BeaconName

Type: string

Identifying string used for finding LAN servers.

bHumansOnly

Type: bool

Modifiers: config

Whether non human player models are allowed.

bMuteSpectators

Type: bool

Modifiers: globalconfig

Whether spectators are allowed to speak.

bNoCheating

Type: bool

Modifiers: globalconfig

Disallows cheating. Hehe.

Default value: True

bNoMonsters

Type: bool

Modifiers: config

Whether monsters are allowed in this play mode.

BotMenuType

Type: string

Type of bot menu to display.

Default value: "UMenu.UMenuBotConfigSClient"

bPauseable

Type: bool

Whether the level is pauseable.

Default value: True

bRestartLevel

Type: bool


Default value: True

bTeamGame

Type: bool

This is a teamgame.

DefaultPlayerClass

Type: class<PlayerPawn>


DefaultWeapon

Type: class<Weapon>

Default weapon given to player at start.

GameMenuType

Type: class<Menu>

Type of oldstyle game options menu to display.

GameOptionsMenuType

Type: string

Type of options dropdown to display.

Default value: "UMenu.UMenuOptionsMenu"

GamePassword

Type: string

Modifiers: private, globalconfig

Password to enter game.

GameReplicationInfoClass

Type: class<GameReplicationInfo>


GameSpeed

Type: float

Scale applied to game rate.

Default value: 1.0

GameUMenuType

Type: string

Type of Game dropdown to display.

Default value: "UMenu.UMenuGameMenu"

HUDType

Type: class<HUD>

HUD class this game uses.

LocalBatcherParams

Type: string

Modifiers: globalconfig

Batcher command line parameters.

LocalBatcherURL

Type: string

Modifiers: globalconfig

Batcher URL.

Default value: "..\NetGamesUSA.com\ngStats\ngStatsUT.exe"

LocalStatsURL

Type: string

Modifiers: globalconfig

URL to local stats information.

Default value: "..\NetGamesUSA.com\ngStats\html\ngStats_Main.html"

MapListType

Type: class<MapList>

Maplist this game uses.

MapPrefix

Type: string

Prefix characters for names of maps for this game type.

MaxPlayers

Type: int

Modifiers: globalconfig


Default value: 16

MaxSpectators

Type: int

Modifiers: globalconfig

Maximum number of spectators.

Default value: 2

MultiplayerUMenuType

Type: string

Type of Multiplayer dropdown to display.

Default value: "UMenu.UMenuMultiplayerMenu"

RulesMenuType

Type: string

Type of rules menu to display.

Default value: "UMenu.UMenuGameRulesSClient"

ScoreBoardType

Type: class<ScoreBoard>

Type of scoreboard this game uses.

SettingsMenuType

Type: string

Type of settings menu to display.

Default value: "UMenu.UMenuGameSettingsSClient"

SpecialDamageString

Type: string


WorldBatcherParams

Type: string

Modifiers: globalconfig

Batcher command line parameters.

Default value: "-d ..\NetGamesUSA.com\ngWorldStats\logs"

WorldBatcherURL

Type: string

Modifiers: globalconfig

Batcher URL.

Default value: "..\NetGamesUSA.com\ngWorldStats\bin\ngWorldStats.exe"

WorldStatsURL

Type: string

Modifiers: globalconfig


Default value: "http://www.netgamesusa.com"

Internal variables

BaseMutator

Type: Mutator


bCanChangeSkin

Type: bool

Allow player to change skins in game.

Default value: True

bGameEnded

Type: bool

set when game ends

bLocalLog

Type: bool

Modifiers: globalconfig


bLocalLogQuery

Type: bool

Modifiers: globalconfig


Default value: True

bLoggingGame

Type: bool

Does this gametype log?

bLowGore

Type: bool

Modifiers: globalconfig

Whether or not to reduce gore.

bOverTime

Type: bool


bVeryLowGore

Type: bool

Modifiers: globalconfig

Greatly reduces gore.

bWorldLog

Type: bool

Modifiers: globalconfig


CurrentID

Type: int


DefaultPlayerName

Type: string

Modifiers: localized


Default value: "Player"

DefaultPlayerState

Type: name


Default value: 'PlayerWalking'

Difficulty

Type: byte

0=easy, 1=medium, 2=hard, 3=very hard.

Default value: 1

EnteredMessage

Type: string

Modifiers: localized


Default value: " entered the game."

FailedPlaceMessage

Type: string

Modifiers: localized


Default value: "Could not find starting spot (level might need a 'PlayerStart' actor)"

FailedSpawnMessage

Type: string

Modifiers: localized


Default value: "Failed to spawn player actor"

FailedTeamMessage

Type: string

Modifiers: localized


Default value: "Could not find team for player"

GameName

Type: string

Modifiers: localized


Default value: "Game"

GameReplicationInfo

Type: GameReplicationInfo


ItemGoals

Type: int


KillGoals

Type: int


LeftMessage

Type: string

Modifiers: localized


Default value: " left the game."

LocalLog

Type: StatLog


LocalLogFileName

Type: string


MaxedOutMessage

Type: string

Modifiers: localized


Default value: "Server is already at capacity."

MutatorClass

Type: class<Mutator>


Default value: Class'Engine.Mutator'

NameChangedMessage

Type: string

Modifiers: localized


Default value: "Name changed to "

NeedPassword

Type: string

Modifiers: localized


Default value: "You need to enter a password to join this game."

NumPlayers

Type: int


NumSpectators

Type: int

Current number of spectators.

SecretGoals

Type: int

Special game goals.

SentText

Type: int


ServerLogName

Type: string

Modifiers: globalconfig


Default value: "server.log"

StartTime

Type: float


SwitchLevelMessage

Type: string

Modifiers: localized


Default value: "Switching Levels"

WaterZoneType

Type: class<ZoneInfo>


WorldLog

Type: StatLog


WorldLogFileName

Type: string


WrongPassword

Type: string

Modifiers: localized


Default value: "The password you entered is incorrect."