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UE1:GameInfo instance functions (RTNP)

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RTNP Object >> Actor >> Info >> GameInfo (instance functions)

Contents

GameInfo instance functions in other games:
U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
Other member categories for this class:
properties

[edit] Instance functions

[edit] AddBot

function bool AddBot ()


[edit] AddDefaultInventory

function AddDefaultInventory (Pawn PlayerPawn)


[edit] AllowsBroadcast

function bool AllowsBroadcast (Actor broadcaster, int Len)


[edit] CanSpectate

function bool CanSpectate (Pawn Viewer, Actor ViewTarget)


[edit] ChangeName

function ChangeName (Pawn Other, coerce string S, bool bNameChange)


[edit] ChangeTeam

function bool ChangeTeam (Pawn Other, int N)


[edit] CreatureKillMessage

function string CreatureKillMessage (name damageType, Pawn Other)


[edit] DiscardInventory

function DiscardInventory (Pawn Other)


[edit] EndGame

function EndGame (string Reason)


[edit] FindPlayerStart

function NavigationPoint FindPlayerStart (byte Team, optional string incomingName)


[edit] GetIntOption

function int GetIntOption (string Options, string ParseString, int CurrentValue)


[edit] GetKeyValue

function GetKeyValue (string Pair, out string Key, out string Value)


[edit] GetRules

function string GetRules ()


[edit] GetServerPort

function int GetServerPort ()


[edit] GrabOption

function bool GrabOption (out string Options, out string Result)


[edit] HasOption

function bool HasOption (string Options, string InKey)


[edit] InitGameReplicationInfo

function InitGameReplicationInfo ()


[edit] IsRelevant

function bool IsRelevant (Actor Other)


[edit] Killed

function Killed (Pawn killer, Pawn Other, name damageType)


[edit] KillMessage

function string KillMessage (name damageType, Pawn Other)


[edit] LogGameParameters

function LogGameParameters (StatLog StatLog)


[edit] Logout

function Logout (Pawn Exiting)


[edit] ParseOption

function string ParseOption (string Options, string InKey)


[edit] PickupQuery

function bool PickupQuery (Pawn Other, Inventory item)


[edit] PlayerJumpZScaling

function float PlayerJumpZScaling ()


[edit] PlayerKillMessage

function string PlayerKillMessage (name damageType, Pawn Other)


[edit] PlaySpawnEffect

function float PlaySpawnEffect (Inventory Inv)


[edit] PlayTeleportEffect

function PlayTeleportEffect (Actor Incoming, bool bOut, bool bSound)


[edit] ProcessServerTravel

function ProcessServerTravel (string URL, bool bItems)


[edit] ReduceDamage

function int ReduceDamage (int Damage, name DamageType, Pawn injured, Pawn instigatedBy)


[edit] RestartGame

function RestartGame ()


[edit] RestartPlayer

function bool RestartPlayer (Pawn aPlayer)


[edit] ScoreEvent

function ScoreEvent (name EventName, Actor EventActor, Pawn InstigatedBy)


[edit] ScoreKill

function ScoreKill (Pawn Killer, Pawn Other)


[edit] SendPlayer

function SendPlayer (PlayerPawn aPlayer, string URL)


[edit] SetEndCams

function bool SetEndCams (string Reason)


[edit] SetGameSpeed

function SetGameSpeed (float T)


[edit] SetPause

function bool SetPause (bool bPause, PlayerPawn P)


[edit] ShouldRespawn

function bool ShouldRespawn (Actor Other)


[edit] StartPlayer

function StartPlayer (PlayerPawn Other)


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