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UE1:HUD (UT)

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UT Object >> Actor >> HUD

Contents

Package: 
Engine
Direct subclasses:
ChallengeHUD, UnrealHUD
This class in other games:
RTNP, U1, U2XMP, UDK, UE2Runtime, UT3

HUD: Superclass of the heads-up display.

[edit] Properties

[edit] Property group 'HUD'

[edit] HUDConfigWindowType

Type: string


Default value: "UMenu.UMenuHUDConfigCW"

[edit] MainMenuType

Type: class<Menu>


[edit] Internal variables

[edit] Crosshair

Type: int

Modifiers: globalconfig


[edit] HudMode

Type: int

Modifiers: globalconfig


[edit] HUDMutator

Type: Mutator


[edit] MainMenu

Type: Menu


[edit] PlayerOwner

Type: PlayerPawn

always the actual owner

[edit] WhiteColor

Type: Object.Color


Default value:

Member Value
B 255
G 128

[edit] Default values

Property Value
bHidden True
RemoteRole ROLE_SimulatedProxy

[edit] Structs

[edit] HUDLocalizedMessage

class<LocalMessage> Message 
int Switch 
PlayerReplicationInfo RelatedPRI 
Object OptionalObject 
float EndOfLife 
float LifeTime 
bool bDrawing 
int numLines 
string StringMessage 
Object.Color DrawColor 
Font StringFont 
float XL 
float YL 
float YPos 

[edit] Functions

[edit] Events

[edit] PostRender

simulated event PostRender (Canvas Canvas)


[edit] PreRender

simulated event PreRender (Canvas Canvas)


[edit] Other instance functions

[edit] ChangeCrosshair

simulated function ChangeCrosshair (int d)


[edit] ChangeHud

simulated function ChangeHud (int d)


[edit] ClearMessage

function ClearMessage (out HUDLocalizedMessage M)


[edit] CopyMessage

function CopyMessage (out HUDLocalizedMessage M1, HUDLocalizedMessage M2)


[edit] DisplayMessages

simulated function bool DisplayMessages (Canvas Canvas)


[edit] DrawCrossHair

simulated function DrawCrossHair (Canvas Canvas, int StartX, int StartY)


[edit] InputNumber

simulated function InputNumber (byte F)


[edit] LocalizedMessage

simulated function LocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString)


[edit] Message

simulated function Message (PlayerReplicationInfo PRI, coerce string Msg, name N)


[edit] PlayReceivedMessage

simulated function PlayReceivedMessage (string S, string PName, ZoneInfo PZone)


[edit] ProcessKeyEvent

function bool ProcessKeyEvent (int Key, int Action, float Delta)


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