Always snap to grid
UE1:UnrealHUD (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- Direct subclasses:
- EndgameHud, IntroNullHud, SpectatorHud, UnrealTeamHUD
- This class in other games:
- RTNP, U1
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UnrealHUD Parent class of heads up display
[edit] Properties
[edit] Property group 'UnrealHUD'
[edit] AltTeamColor
Type: Object.Color
Array size: 4
Default value, index 0:
| Member | Value |
|---|---|
| R | 200 |
Default value, index 1:
| Member | Value |
|---|---|
| B | 187 |
| G | 94 |
Default value, index 2:
| Member | Value |
|---|---|
| G | 128 |
Default value, index 3:
| Member | Value |
|---|---|
| B | 128 |
| G | 255 |
| R | 255 |
[edit] Count
Type: int
[edit] CurTranY
Type: int
Default value: -128
[edit] SizeY
Type: int
[edit] TeamColor
Type: Object.Color
Array size: 4
Default value, index 0:
| Member | Value |
|---|---|
| R | 255 |
Default value, index 1:
| Member | Value |
|---|---|
| B | 255 |
| G | 128 |
Default value, index 2:
| Member | Value |
|---|---|
| G | 255 |
Default value, index 3:
| Member | Value |
|---|---|
| G | 255 |
| R | 255 |
[edit] TranslatorY
Type: int
Default value: -128
[edit] VersionMessage
Type: string
Modifiers: localized
Default value: "Version"
[edit] Internal variables
[edit] ArmorOffset
Type: int
[edit] bDisplayTran
Type: bool
[edit] bFlashTranslator
Type: bool
[edit] CurrentMessage
Type: string
[edit] GreenColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| G | 255 |
[edit] IdentifyFadeTime
Type: float
[edit] IdentifyHealth
Type: string
Modifiers: localized
Default value: "Health"
[edit] IdentifyName
Type: string
Modifiers: localized
Default value: "Name"
[edit] IdentifyTarget
Type: Pawn
[edit] MOTDFadeOutTime
Type: float
[edit] RedColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| R | 255 |
[edit] TeamName
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "Red Team: "
Default value, index 1: "Blue Team: "
Default value, index 2: "Green Team: "
Default value, index 3: "Gold Team: "
[edit] TranslatorTimer
Type: int
[edit] Default values
| Property | Value |
|---|---|
| MainMenuType | Class'UnrealShare.UnrealMainMenu' |
[edit] Structs
[edit] MessageStruct
- name Type
- PlayerReplicationInfo PRI
[edit] Functions
[edit] Events
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] PostRender
Overrides: HUD.PostRender
[edit] PreRender
Overrides: HUD.PreRender
[edit] Tick
Overrides: Actor.Tick
[edit] Other instance functions
[edit] ChangeCrosshair
Overrides: HUD.ChangeCrosshair
[edit] ChangeHud
Overrides: HUD.ChangeHud
[edit] CreateMenu
[edit] DisplayMenu
[edit] DisplayMessages
Overrides: HUD.DisplayMessages
[edit] DisplayProgressMessage
[edit] DrawAmmo
[edit] DrawArmor
[edit] DrawCrossHair
Overrides: HUD.DrawCrossHair
