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UE1:Weapon instance functions (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Instance functions
- 1.1 AltFire
- 1.2 BecomePickup
- 1.3 BringUp
- 1.4 CheckVisibility
- 1.5 ClientAltFire
- 1.6 ClientFire
- 1.7 ClientPutDown
- 1.8 ClientWeaponEvent
- 1.9 DropFrom
- 1.10 Finish
- 1.11 Fire
- 1.12 ForceAltFire
- 1.13 ForceFire
- 1.14 GiveAmmo
- 1.15 HandlePickupQuery
- 1.16 PlayAltFiring
- 1.17 PlayFiring
- 1.18 PlayIdleAnim
- 1.19 PlayPostSelect
- 1.20 PlaySelect
- 1.21 PostRender
- 1.22 PreRender
- 1.23 ProcessTraceHit
- 1.24 ProjectileFire
- 1.25 PutDown
- 1.26 RaiseUp
- 1.27 RateSelf
- 1.28 RecommendWeapon
- 1.29 setHand
- 1.30 SetSwitchPriority
- 1.31 SetWeaponStay
- 1.32 SpawnCopy
- 1.33 SplashJump
- 1.34 SuggestAttackStyle
- 1.35 SuggestDefenseStyle
- 1.36 SwitchPriority
- 1.37 TraceFire
- 1.38 TweenDown
- 1.39 TweenSelect
- 1.40 TweenToStill
- 1.41 WeaponChange
- 1.42 WeaponSet
- Weapon instance functions in other games:
- RTNP, U1, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- properties
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Instance functions[edit]
AltFire[edit]
function AltFire (float Value)
Overrides: Inventory.AltFire
BecomePickup[edit]
function BecomePickup ()
Overrides: Inventory.BecomePickup
BringUp[edit]
function BringUp ()
CheckVisibility[edit]
function CheckVisibility ()
ClientAltFire[edit]
ClientFire[edit]
ClientPutDown[edit]
simulated function ClientPutDown (Weapon NextWeapon)
ClientWeaponEvent[edit]
function ClientWeaponEvent (name EventType)
DropFrom[edit]
function DropFrom (Object.Vector StartLocation)
Overrides: Inventory.DropFrom
Finish[edit]
function Finish ()
Fire[edit]
function Fire (float Value)
Overrides: Inventory.Fire
ForceAltFire[edit]
function ForceAltFire ()
ForceFire[edit]
function ForceFire ()
GiveAmmo[edit]
function GiveAmmo (Pawn Other)
HandlePickupQuery[edit]
Overrides: Inventory.HandlePickupQuery
PlayAltFiring[edit]
simulated function PlayAltFiring ()
PlayFiring[edit]
simulated function PlayFiring ()
PlayIdleAnim[edit]
function PlayIdleAnim ()
PlayPostSelect[edit]
function PlayPostSelect ()
PlaySelect[edit]
function PlaySelect ()
PostRender[edit]
simulated function PostRender (Canvas Canvas)
PreRender[edit]
simulated function PreRender (Canvas Canvas)
ProcessTraceHit[edit]
function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector X, Object.Vector Y, Object.Vector Z)
ProjectileFire[edit]
PutDown[edit]
function bool PutDown ()
RaiseUp[edit]
function RaiseUp (Weapon OldWeapon)
RateSelf[edit]
RecommendWeapon[edit]
Overrides: Inventory.RecommendWeapon
setHand[edit]
function setHand (float Hand)
SetSwitchPriority[edit]
function SetSwitchPriority (Pawn Other)
SetWeaponStay[edit]
function SetWeaponStay ()
SpawnCopy[edit]
Overrides: Inventory.SpawnCopy
SplashJump[edit]
function bool SplashJump ()
SuggestAttackStyle[edit]
function float SuggestAttackStyle ()
SuggestDefenseStyle[edit]
function float SuggestDefenseStyle ()
SwitchPriority[edit]
function float SwitchPriority ()
TraceFire[edit]
function TraceFire (float Accuracy)
TweenDown[edit]
function TweenDown ()
TweenSelect[edit]
function TweenSelect ()
TweenToStill[edit]
simulated function TweenToStill ()
WeaponChange[edit]
Overrides: Inventory.WeaponChange