The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE1:Weapon instance functions (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Weapon instance functions in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3
- Other member categories for this class:
- properties
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[edit] Instance functions
[edit] AltFire
function AltFire (float Value)
Overrides: Inventory.AltFire
[edit] BecomePickup
function BecomePickup ()
Overrides: Inventory.BecomePickup
[edit] BringUp
function BringUp ()
[edit] CheckVisibility
function CheckVisibility ()
[edit] ClientAltFire
[edit] ClientFire
[edit] ClientPutDown
simulated function ClientPutDown (Weapon NextWeapon)
[edit] ClientWeaponEvent
function ClientWeaponEvent (name EventType)
[edit] DropFrom
function DropFrom (Object.Vector StartLocation)
Overrides: Inventory.DropFrom
[edit] Finish
function Finish ()
[edit] Fire
function Fire (float Value)
Overrides: Inventory.Fire
[edit] ForceAltFire
function ForceAltFire ()
[edit] ForceFire
function ForceFire ()
[edit] GiveAmmo
function GiveAmmo (Pawn Other)
[edit] HandlePickupQuery
Overrides: Inventory.HandlePickupQuery
[edit] PlayAltFiring
simulated function PlayAltFiring ()
[edit] PlayFiring
simulated function PlayFiring ()
[edit] PlayIdleAnim
function PlayIdleAnim ()
[edit] PlayPostSelect
function PlayPostSelect ()
[edit] PlaySelect
function PlaySelect ()
[edit] PostRender
simulated function PostRender (Canvas Canvas)
[edit] PreRender
simulated function PreRender (Canvas Canvas)
[edit] ProcessTraceHit
function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector X, Object.Vector Y, Object.Vector Z)
[edit] ProjectileFire
[edit] PutDown
function bool PutDown ()
[edit] RaiseUp
function RaiseUp (Weapon OldWeapon)
[edit] RateSelf
[edit] RecommendWeapon
Overrides: Inventory.RecommendWeapon
[edit] setHand
function setHand (float Hand)
[edit] SetSwitchPriority
function SetSwitchPriority (Pawn Other)
[edit] SetWeaponStay
function SetWeaponStay ()
[edit] SpawnCopy
Overrides: Inventory.SpawnCopy
[edit] SplashJump
function bool SplashJump ()
[edit] SuggestAttackStyle
function float SuggestAttackStyle ()
[edit] SuggestDefenseStyle
function float SuggestDefenseStyle ()
[edit] SwitchPriority
function float SwitchPriority ()
[edit] TraceFire
function TraceFire (float Accuracy)
[edit] TweenDown
function TweenDown ()
[edit] TweenSelect
function TweenSelect ()
[edit] TweenToStill
simulated function TweenToStill ()
[edit] WeaponChange
Overrides: Inventory.WeaponChange
