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UE1:Weapon instance functions (UT)

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UT Object >> Actor >> Inventory >> Weapon (instance functions)

Contents

Weapon instance functions in other games:
RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3
Other member categories for this class:
properties

[edit] Instance functions

[edit] AltFire

function AltFire (float Value)

Overrides: Inventory.AltFire


[edit] BecomePickup

function BecomePickup ()

Overrides: Inventory.BecomePickup


[edit] BringUp

function BringUp ()


[edit] CheckVisibility

function CheckVisibility ()


[edit] ClientAltFire

simulated function bool ClientAltFire (float Value)


[edit] ClientFire

simulated function bool ClientFire (float Value)


[edit] ClientPutDown

simulated function ClientPutDown (Weapon NextWeapon)


[edit] ClientWeaponEvent

function ClientWeaponEvent (name EventType)


[edit] DropFrom

function DropFrom (Object.Vector StartLocation)

Overrides: Inventory.DropFrom


[edit] Finish

function Finish ()


[edit] Fire

function Fire (float Value)

Overrides: Inventory.Fire


[edit] ForceAltFire

function ForceAltFire ()


[edit] ForceFire

function ForceFire ()


[edit] GiveAmmo

function GiveAmmo (Pawn Other)


[edit] HandlePickupQuery

function bool HandlePickupQuery (Inventory Item)

Overrides: Inventory.HandlePickupQuery


[edit] PlayAltFiring

simulated function PlayAltFiring ()


[edit] PlayFiring

simulated function PlayFiring ()


[edit] PlayIdleAnim

function PlayIdleAnim ()


[edit] PlayPostSelect

function PlayPostSelect ()


[edit] PlaySelect

function PlaySelect ()


[edit] PostRender

simulated function PostRender (Canvas Canvas)


[edit] PreRender

simulated function PreRender (Canvas Canvas)


[edit] ProcessTraceHit

function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector X, Object.Vector Y, Object.Vector Z)


[edit] ProjectileFire

function Projectile ProjectileFire (class<ProjectileProjClass, float ProjSpeed, bool bWarn)


[edit] PutDown

function bool PutDown ()


[edit] RaiseUp

function RaiseUp (Weapon OldWeapon)


[edit] RateSelf

function float RateSelf (out int bUseAltMode)


[edit] RecommendWeapon

function Weapon RecommendWeapon (out float rating, out int bUseAltMode)

Overrides: Inventory.RecommendWeapon


[edit] setHand

function setHand (float Hand)


[edit] SetSwitchPriority

function SetSwitchPriority (Pawn Other)


[edit] SetWeaponStay

function SetWeaponStay ()


[edit] SpawnCopy

function Inventory SpawnCopy (Pawn Other)

Overrides: Inventory.SpawnCopy


[edit] SplashJump

function bool SplashJump ()


[edit] SuggestAttackStyle

function float SuggestAttackStyle ()


[edit] SuggestDefenseStyle

function float SuggestDefenseStyle ()


[edit] SwitchPriority

function float SwitchPriority ()


[edit] TraceFire

function TraceFire (float Accuracy)


[edit] TweenDown

function TweenDown ()


[edit] TweenSelect

function TweenSelect ()


[edit] TweenToStill

simulated function TweenToStill ()


[edit] WeaponChange

function Weapon WeaponChange (byte F)

Overrides: Inventory.WeaponChange


[edit] WeaponSet

function bool WeaponSet (Pawn Other)


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