Gah - a solution with more questions. – EntropicLqd
UE2:ACTION_PlaySound (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> ScriptedAction >> ACTION_PlaySound |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
[edit] Properties
[edit] Property group 'Action'
[edit] bAttenuate
Type: bool
Default value: True
[edit] Pitch
Type: float
Default value: 1.0
[edit] Sound
Type: Sound
[edit] Volume
Type: float
Default value: 1.0
[edit] Default values
| Property | Value |
|---|---|
| ActionString | "play sound" |
[edit] Instance functions
[edit] GetActionString
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
[edit] InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
