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UE2:ASSentinelController (UT2004)

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UT2004 Object >> Actor >> Controller >> AIController >> TurretController >> SentinelController >> ASSentinelController
Package: 
UT2k4Assault

null

Properties[edit]

LastRotation[edit]

Type: Object.Rotator


StartSearchTime[edit]

Type: float


Instance functions[edit]

AdjustAim[edit]

function Object.Rotator AdjustAim (Actor.FireProperties FiredAmmunition, Object.Vector projStart, int aimerror)

Overrides: TurretController.AdjustAim


AnimEnded[edit]

function AnimEnded ()


Awake[edit]

function Awake ()


GetScanDelay[edit]

function float GetScanDelay ()


GetWaitForTargetTime[edit]

function float GetWaitForTargetTime ()

Overrides: TurretController.GetWaitForTargetTime


GoToSleep[edit]

function GoToSleep ()


IsSpawnCampProtecting[edit]

function bool IsSpawnCampProtecting ()


Possess[edit]

function Possess (Pawn aPawn)

Overrides: TurretController.Possess


States[edit]

Closing[edit]

Closing.SeePlayer[edit]

event SeePlayer (Pawn SeenPlayer)

Overrides: Controller.SeePlayer (global)


Closing.AnimEnded[edit]

function AnimEnded ()

Overrides: AnimEnded (global)


Opening[edit]

Opening.SeePlayer[edit]

event SeePlayer (Pawn SeenPlayer)

Overrides: Controller.SeePlayer (global)


Opening.AnimEnded[edit]

function AnimEnded ()

Overrides: AnimEnded (global)


Searching[edit]

Searching.BeginState[edit]

event BeginState ()

Overrides: TurretController.Searching.BeginState


Searching.GoToSleep[edit]

function GoToSleep ()

Overrides: GoToSleep (global)


Sleeping[edit]

Modifiers: auto

Sleeping.SeePlayer[edit]

event SeePlayer (Pawn SeenPlayer)

Overrides: Controller.SeePlayer (global)


Sleeping.Awake[edit]

function Awake ()

Overrides: Awake (global)


Sleeping.ScanRotation[edit]

function ScanRotation ()