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UE2:ASSentinelController (UT2004)

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UT2004 Object >> Actor >> Controller >> AIController >> TurretController >> SentinelController >> ASSentinelController

Contents

Package: 
UT2k4Assault

null

[edit] Properties

[edit] LastRotation

Type: Object.Rotator


[edit] StartSearchTime

Type: float


[edit] Instance functions

[edit] AdjustAim

function Object.Rotator AdjustAim (Actor.FireProperties FiredAmmunition, Object.Vector projStart, int aimerror)

Overrides: TurretController.AdjustAim


[edit] AnimEnded

function AnimEnded ()


[edit] Awake

function Awake ()


[edit] GetScanDelay

function float GetScanDelay ()


[edit] GetWaitForTargetTime

function float GetWaitForTargetTime ()

Overrides: TurretController.GetWaitForTargetTime


[edit] GoToSleep

function GoToSleep ()


[edit] IsSpawnCampProtecting

function bool IsSpawnCampProtecting ()


[edit] Possess

function Possess (Pawn aPawn)

Overrides: TurretController.Possess


[edit] States

[edit] Closing

[edit] Closing.SeePlayer

event SeePlayer (Pawn SeenPlayer)

Overrides: Controller.SeePlayer (global)


[edit] Closing.AnimEnded

function AnimEnded ()

Overrides: AnimEnded (global)


[edit] Opening

[edit] Opening.SeePlayer

event SeePlayer (Pawn SeenPlayer)

Overrides: Controller.SeePlayer (global)


[edit] Opening.AnimEnded

function AnimEnded ()

Overrides: AnimEnded (global)


[edit] Searching

[edit] Searching.BeginState

event BeginState ()

Overrides: TurretController.Searching.BeginState


[edit] Searching.GoToSleep

function GoToSleep ()

Overrides: GoToSleep (global)


[edit] Sleeping

Modifiers: auto

[edit] Sleeping.SeePlayer

event SeePlayer (Pawn SeenPlayer)

Overrides: Controller.SeePlayer (global)


[edit] Sleeping.Awake

function Awake ()

Overrides: Awake (global)


[edit] Sleeping.ScanRotation

function ScanRotation ()