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UE2:AdminBase (UT2004)

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UT2004 Object >> AdminBase

Contents

Package: 
Engine
Within class: 
PlayerController
Direct subclasses:
AdminIni, Admin
This class in other games:
UT2003

Class: Engine.AdminBase Parent: Core.Object

<Enter a description here>

[edit] Properties

[edit] bAdmin

Type: bool


[edit] Manager

Type: AccessControl


[edit] Msg_AddedMapToList

Type: string

Modifiers: localized


Default value: "Maps successfully added to maplist"

[edit] Msg_AllGameMaps

Type: string

Modifiers: localized


Default value: "Maps that are valid (can be added) to"

[edit] Msg_AllMapLists

Type: string

Modifiers: localized


Default value: "Available maplists for %gametype%."

[edit] Msg_ChangingMapTo

Type: string

Modifiers: localized


Default value: "Changing Map to %NextMap%"

[edit] Msg_EditingMapList

Type: string

Modifiers: localized


Default value: "Now editing maplist"

[edit] Msg_MapIsInRotation

Type: string

Modifiers: localized


Default value: "Matching %maplist% maps"

[edit] Msg_MapIsNotInRotation

Type: string

Modifiers: localized


[edit] Msg_MapListAdded

Type: string

Modifiers: localized


Default value: "Maplist %listname% successfully added for gametype"

[edit] Msg_MapListRemoved

Type: string

Modifiers: localized


Default value: "Maplist %listname% successfully removed from gametype"

[edit] Msg_MapNotInRotation

Type: string

Modifiers: localized


Default value: "Matching maps which are not members of %maplist%."

[edit] Msg_MapRotationList

Type: string

Modifiers: localized


Default value: "Active maps for maplist %maplist%."

[edit] Msg_NextMapNotFound

Type: string

Modifiers: localized


Default value: "Next map not found; Restarting same map"

[edit] Msg_NoMapInRotation

Type: string

Modifiers: localized


Default value: "No maps configured for %maplist%."

[edit] Msg_NoMapsAdded

Type: string

Modifiers: localized


Default value: "No maps added to the maplist %maplist%."

[edit] Msg_NoMapsFound

Type: string

Modifiers: localized


Default value: "No matching maps in maplist %maplist% were found."

[edit] Msg_NoMapsRemoved

Type: string

Modifiers: localized


Default value: "No maps were removed from the maplist %maplist%."

[edit] Msg_NoParamsFound

Type: string

Modifiers: localized


Default value: "No Parameters found!"

[edit] Msg_ParamModified

Type: string

Modifiers: localized


Default value: "Modification Successful"

[edit] Msg_ParamNotModified

Type: string

Modifiers: localized


Default value: "Could not Modify Parameter"

[edit] Msg_PlayerBanned

Type: string

Modifiers: localized


Default value: "%Player% has been banned from this server"

[edit] Msg_PlayerKicked

Type: string

Modifiers: localized


Default value: "%Player% has been kicked"

[edit] Msg_PlayerList

Type: string

Modifiers: localized


Default value: "Player List:"

[edit] Msg_RemovedFromList

Type: string

Modifiers: localized


Default value: "Maps successfully removed from maplist"

[edit] Msg_SessionBanned

Type: string

Modifiers: localized


Default value: "%Player% has been banned for this match"

[edit] Msg_UnknownParam

Type: string

Modifiers: localized


Default value: "Unknown Parameter : %Value%"

[edit] Functions

[edit] Exec functions

[edit] Kick

exec function Kick (string Cmd, string Extra)


[edit] KickBan

exec function KickBan (string s)


[edit] Map

exec function Map (string Cmd)


[edit] Maplist

exec function Maplist (string Cmd, string Extra)


[edit] NextMap

exec function NextMap ()


[edit] PlayerList

exec function PlayerList ()


[edit] RestartMap

exec function RestartMap ()


[edit] Switch

exec function Switch (string URL)


[edit] Events

[edit] Created

event Created ()

Overrides: Object.Created


[edit] Other instance functions

[edit] CanPerform

protected function bool CanPerform (string priv)


[edit] DoLogin

function DoLogin (string UserName, string Password)


[edit] DoLogout

function DoLogout ()


[edit] DoSwitch

function DoSwitch (string URL)


[edit] FindGameType

protected function string FindGameType (string GameType)


[edit] GetMapListNames

function array<stringGetMapListNames (string GameType)


[edit] GoToNextMap

function GoToNextMap ()


[edit] IsNumeric

function bool IsNumeric (string Param, optional bool bPositiveOnly)


[edit] MaplistCommand

function MaplistCommand (string Cmd, string Extra)


[edit] MaskedCompare

protected function bool MaskedCompare (string SettingName, string Mask)


[edit] RestartCurrentMap

function RestartCurrentMap ()


[edit] SendComplexMsg

protected function SendComplexMsg (array<stringArr, string Title)


[edit] ShowCurrentMapList

function ShowCurrentMapList ()


[edit] SplitParams

function array<stringSplitParams (string Params)


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