I'm a doctor, not a mechanic
UE2:AntiPortalActor (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- This class in other games:
- U2, UE2Runtime, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
AntiPortalActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost).
[edit] Properties
[edit] Property group 'AntiPortalActor'
[edit] bInitiallyOn
Type: bool
Default value: True
[edit] TimerDuration
Type: float
[edit] TurnOnDelay
Type: float
[edit] Internal variables
[edit] bOn
Type: bool
[edit] Default values
| Property | Value |
|---|---|
| bEdShouldSnap | True |
| DrawType | DT_AntiPortal |
| InitialState | 'TriggerTimed' |
[edit] Functions
[edit] Events
[edit] Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
[edit] PreBeginPlay
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
[edit] Other instance functions
[edit] ReallyTurnOn
protected simulated function ReallyTurnOn ()
[edit] TurnOff
public simulated function TurnOff ()
[edit] TurnOn
public simulated function TurnOn ()
[edit] States
[edit] TriggerControl
Modifiers: simulated
[edit] TriggerControl.Trigger
Overrides: Actor.Trigger (global)
[edit] TriggerControl.UnTrigger
Overrides: Actor.UnTrigger (global)
[edit] TriggerTimed
Modifiers: simulated
[edit] TriggerTimed.Timer
simulated event Timer ()
Overrides: Actor.Timer (global)
[edit] TriggerTimed.Trigger
Overrides: Actor.Trigger (global)
[edit] TriggerToggle
Modifiers: simulated
[edit] TriggerToggle.Trigger
Overrides: Actor.Trigger (global)
