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UE2:AntiPortalActor (U2XMP)

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U2XMP Object >> Actor >> AntiPortalActor

Contents

Package: 
Engine
This class in other games:
U2, UE2Runtime, UT2003, UT2004

AntiPortalActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost).

[edit] Properties

[edit] Property group 'AntiPortalActor'

[edit] bInitiallyOn

Type: bool


Default value: True

[edit] TimerDuration

Type: float


[edit] TurnOnDelay

Type: float


[edit] Internal variables

[edit] bOn

Type: bool


[edit] Default values

Property Value
bEdShouldSnap True
DrawType DT_AntiPortal
InitialState 'TriggerTimed'

[edit] Functions

[edit] Events

[edit] Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


[edit] PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] Other instance functions

[edit] ReallyTurnOn

protected simulated function ReallyTurnOn ()


[edit] TurnOff

public simulated function TurnOff ()


[edit] TurnOn

public simulated function TurnOn ()


[edit] States

[edit] TriggerControl

Modifiers: simulated

[edit] TriggerControl.Trigger

simulated function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)


[edit] TriggerControl.UnTrigger

simulated function UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.UnTrigger (global)


[edit] TriggerTimed

Modifiers: simulated

[edit] TriggerTimed.Timer

simulated event Timer ()

Overrides: Actor.Timer (global)


[edit] TriggerTimed.Trigger

simulated function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)


[edit] TriggerToggle

Modifiers: simulated

[edit] TriggerToggle.Trigger

simulated function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)


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