Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:BlockedPath (UE2Runtime)
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| Object >> Actor >> NavigationPoint >> BlockedPath |
Contents |
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BlockedPath.
[edit] Default values
| Property | Value |
|---|---|
| bBlocked | True |
[edit] Events
[edit] Trigger
Overrides: Actor.Trigger
