Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:BreakableGlass (U2XMP)

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U2XMP Object >> Actor >> ParticleGenerator >> BreakableGlass

Contents

Package: 
ParticleSystems
Known classes within BreakableGlass:
GlassCollider

$Author: Aleiby $ $Date: 2/25/02 8:19p $ $Revision: 4 $ Name: BreakableGlass.uc Author: Aaron R Leiby Date: 20 June 2000 Description: How to use this class:

[edit] Properties

[edit] Property group 'BreakableGlass'

[edit] MaxDepth

Type: int

don't ever make this larger than 7!!

Default value: 7

[edit] MaxStasisTime

Type: float


Default value: 1.3

[edit] MinBreakSizeSq

Type: float


Default value: 144.0

[edit] NearDistSquared

Type: float

Array size: 7


Default value, index 0: 256.0

Default value, index 1: 1024.0

Default value, index 2: 4096.0

Default value, index 3: 16384.0

Default value, index 4: 65536.0

Default value, index 5: 262144.0

Default value, index 6: 1048576.0

[edit] Radius

Type: float


Default value: 10.0

[edit] StasisTimeFactor

Type: float


Default value: 0.0090

[edit] TriangulateProb

Type: float


Default value: 0.5

[edit] Internal variables

[edit] Coords

Type: Object.Coords


[edit] PointTemp

Type: PointParticleTemplate


[edit] s_Mover

Type: GlassMover


[edit] TriTemp

Type: TriangleParticleTemplate


[edit] Default values

Property Value
bMustFace False
LifeSpan 999999.0
Texture Texture'ParticleSystems.Glass.GlassShard'

[edit] Functions

[edit] Native functions

[edit] Init

public native event Init (GlassMover M)


[edit] Other instance functions

[edit] DefineDependants

function DefineDependants ()


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