Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:BreakableGlass (U2XMP)
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| Object >> Actor >> ParticleGenerator >> BreakableGlass |
Contents |
- Package:
- ParticleSystems
- Known classes within BreakableGlass:
- GlassCollider
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Aleiby $ $Date: 2/25/02 8:19p $ $Revision: 4 $ Name: BreakableGlass.uc Author: Aaron R Leiby Date: 20 June 2000 Description: How to use this class:
[edit] Properties
[edit] Property group 'BreakableGlass'
[edit] MaxDepth
Type: int
don't ever make this larger than 7!!
Default value: 7
[edit] MaxStasisTime
Type: float
Default value: 1.3
[edit] MinBreakSizeSq
Type: float
Default value: 144.0
[edit] NearDistSquared
Type: float
Array size: 7
Default value, index 0: 256.0
Default value, index 1: 1024.0
Default value, index 2: 4096.0
Default value, index 3: 16384.0
Default value, index 4: 65536.0
Default value, index 5: 262144.0
Default value, index 6: 1048576.0
[edit] Radius
Type: float
Default value: 10.0
[edit] StasisTimeFactor
Type: float
Default value: 0.0090
[edit] TriangulateProb
Type: float
Default value: 0.5
[edit] Internal variables
[edit] Coords
Type: Object.Coords
[edit] PointTemp
Type: PointParticleTemplate
[edit] s_Mover
Type: GlassMover
[edit] TriTemp
Type: TriangleParticleTemplate
[edit] Default values
| Property | Value |
|---|---|
| bMustFace | False |
| LifeSpan | 999999.0 |
| Texture | Texture'ParticleSystems.Glass.GlassShard' |
