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UE2:GlassCollider (U2XMP)

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U2XMP Object >> Force >> GeometryCollider >> GlassCollider
Package: 
ParticleSystems
Within class: 
BreakableGlass

$Author: Mfox $ $Date: 8/16/02 6:33p $ $Revision: 5 $ Name: GlassCollider.uc Author: Aaron R Leiby Date: 17 July 2000 Description: How to use this class:

Properties[edit]

Property group 'GlassCollider'[edit]

ImpactGlassSounds[edit]

Type: Sound

Array size: 6


Default value, index 0: Sound'ParticleSystems.Glass.GlassBreak_01'

Default value, index 1: Sound'ParticleSystems.Glass.GlassBreak_02'

Default value, index 2: Sound'ParticleSystems.Glass.GlassBreak_03'

Default value, index 3: Sound'ParticleSystems.Glass.GlassBreak_04'

Default value, index 4: Sound'ParticleSystems.Glass.GlassBreak_05'

Default value, index 5: Sound'ParticleSystems.Glass.GlassBreak_06'

Internal variables[edit]

S[edit]

Type: SoundHolder


Default values[edit]

Property Value
bCollisionNotify True
Elasticity
Member Value
A 0.8
B 0.6
NotificationsPerTick 5

Events[edit]

CollisionNotification[edit]

simulated event CollisionNotification (Object.ParticleHandle P, Actor.CheckResult Hit)

Overrides: GeometryCollider.CollisionNotification