I'm a doctor, not a mechanic

UE2:CarriedObject (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UE2Runtime Object >> Actor >> CarriedObject
Package: 
Engine
This class in other games:
U2

null

Properties[edit]

bHeld[edit]

Type: bool


bHome[edit]

Type: bool


Holder[edit]

Type: Pawn


HolderPRI[edit]

Type: PlayerReplicationInfo


LastAnchor[edit]

Type: NavigationPoint

Modifiers: const

recent nearest path

LastValidAnchorTime[edit]

Type: float

last time a valid anchor was found

Default values[edit]

Property Value
bAlwaysZeroBoneOffset True
bOrientOnSlope True
bUseCylinderCollision True
DrawType DT_Mesh

Instance functions[edit]

Position[edit]

function Actor Position ()