Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:CarriedObject (UE2Runtime)
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null
[edit] Properties
[edit] bHeld
Type: bool
[edit] bHome
Type: bool
[edit] Holder
Type: Pawn
[edit] HolderPRI
Type: PlayerReplicationInfo
[edit] LastAnchor
Type: NavigationPoint
Modifiers: const
recent nearest path
[edit] LastValidAnchorTime
Type: float
last time a valid anchor was found
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysZeroBoneOffset | True |
| bOrientOnSlope | True |
| bUseCylinderCollision | True |
| DrawType | DT_Mesh |
[edit] Instance functions
[edit] Position
function Actor Position ()
