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UE2:TerrainInfo (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- This class in other games:
- U2, U2XMP, UE2Runtime, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Property group 'TerrainInfo'
[edit] bKCollisionHalfRes
Type: bool
[edit] DecoLayerOffset
Type: float
[edit] DecoLayers
Type: array<DecorationLayer>
[edit] Inverted
Type: bool
[edit] Layers
Type: TerrainLayer
Array size: 32
[edit] TerrainMap
Type: Texture
[edit] TerrainScale
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 64.0 |
| Y | 64.0 |
| Z | 64.0 |
[edit] TerrainSectorSize
Type: int
Default value: 16
[edit] VertexLightMap
Type: Texture
sjs
[edit] Internal variables
[edit] CollapsedLayers
Type: Texture
Modifiers: native, const
[edit] DecoLayerData
Type: array<DecorationLayerData>
Modifiers: native, const
[edit] EdgeTurnBitmap
Modifiers: const
[edit] FaceNormals
Type: array<NormalPair>
Modifiers: native, const
[edit] HeightmapX
Type: int
Modifiers: native, const
[edit] HeightmapY
Type: int
Modifiers: native, const
[edit] JustLoaded
Type: int
Modifiers: transient
[edit] OldHeightmap
Modifiers: native, const
[edit] OldTerrainMap
Type: Texture
Modifiers: native, const
[edit] PaintedColor
Type: array<Object.Color>
Modifiers: native, const
editor only
[edit] Primitive
Type: TerrainPrimitive
Modifiers: native, const
[edit] QuadDomMaterialBitmap
Modifiers: const
[edit] QuadVisibilityBitmap
Modifiers: const
[edit] RenderCombinations
Modifiers: native, const
[edit] Sectors
Type: array<TerrainSector>
Modifiers: native, const
[edit] SectorsX
Type: int
Modifiers: native, const
[edit] SectorsY
Type: int
Modifiers: native, const
[edit] SelectedVertices
Modifiers: native, const
[edit] ShowGrid
Type: int
Modifiers: native, const
[edit] ToHeightmap
Type: Object.Vector
Array size: 4
Modifiers: native, const
[edit] ToWorld
Type: Object.Vector
Array size: 4
Modifiers: native, const
[edit] VertexColors
Type: array<Object.Color>
Modifiers: native, const
[edit] VertexStreams
Modifiers: native, const
[edit] Vertices
Type: array<Object.Vector>
Modifiers: native, const
[edit] Default values
| Property | Value |
|---|---|
| bStatic | True |
| bStaticLighting | True |
| bWorldGeometry | True |
| Texture | S_TerrainInfo |
[edit] Enums
[edit] ESortOrder
- SORT_NoSort
- SORT_BackToFront
- SORT_FrontToBack
[edit] ETexMapAxis
- TEXMAPAXIS_XY
- TEXMAPAXIS_XZ
- TEXMAPAXIS_YZ
[edit] Structs
[edit] DecoInfo
- Object.Vector Location
- Object.Rotator Rotation
- Object.Vector Scale
- Object.Vector TempScale
- Object.Color Color
- int Distance
[edit] DecorationLayer
- int ShowOnTerrain
- Texture ScaleMap
- Texture DensityMap
- Texture ColorMap
- StaticMesh StaticMesh
- Object.RangeVector ScaleMultiplier
- Object.Range FadeoutRadius
- Object.Range DensityMultiplier
- int MaxPerQuad
- int Seed
- int AlignToTerrain
- ESortOrder DrawOrder
- int ShowOnInvisibleTerrain
- int LitDirectional
- int DisregardTerrainLighting
- int RandomYaw
[edit] DecorationLayerData
- array<DecoSectorInfo> Sectors
[edit] DecoSectorInfo
- array<DecoInfo> DecoInfo
- Object.Vector Location
- float Radius
[edit] NormalPair
- Object.Vector Normal1
- Object.Vector Normal2
[edit] TerrainLayer
- Material Texture
- Texture AlphaMap
- float UScale
- float VScale
- float UPan
- float VPan
- ETexMapAxis TextureMapAxis
- float TextureRotation
- Object.Rotator LayerRotation
- Object.Matrix TerrainMatrix
- float KFriction
- float KRestitution
- Texture LayerWeightMap
