Always snap to grid

UE2:Material (UT2003)

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UT2003 Object >> Material

Contents

Package: 
Engine
Direct subclasses:
Combiner, Modifier, RenderedMaterial
This class in other games:
U2, U2XMP, UDK, UE2Runtime, UT2004, UT3

Material: Abstract material class This is a built-in Unreal class and it shouldn't be modified.

[edit] Properties

[edit] Property group 'Material'

[edit] FallbackMaterial

Type: Material


[edit] SurfaceType

Type: ESurfaceTypes


[edit] Internal variables

[edit] DefaultMaterial

Type: Material


Default value: DefaultTexture

[edit] material_dummy

Type: int

hammer padding. --ryan.

[edit] UseFallback

Type: bool

Modifiers: const, transient

Render device should use the fallback.

[edit] Validated

Type: bool

Modifiers: const, transient


[edit] Enums

[edit] ESurfaceTypes

EST_Default 
EST_Rock 
EST_Dirt 
EST_Metal 
EST_Wood 
EST_Plant 
EST_Flesh 
EST_Ice 
EST_Snow 
EST_Water 
EST_Glass 

[edit] Functions

[edit] Native functions

[edit] MaterialUSize

native function int MaterialUSize ()


[edit] MaterialVSize

native function int MaterialVSize ()


[edit] Other instance functions

[edit] Reset

function Reset ()


[edit] Trigger

function Trigger (Actor Other, Actor EventInstigator)


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