Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Material (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Material |
Contents |
- Package:
- Engine
- Direct subclasses:
- Combiner, Modifier, RenderedMaterial
- This class in other games:
- U2, U2XMP, UDK, UE2Runtime, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Material: Abstract material class This is a built-in Unreal class and it shouldn't be modified.
[edit] Properties
[edit] Property group 'Material'
[edit] FallbackMaterial
Type: Material
[edit] SurfaceType
Type: ESurfaceTypes
[edit] Internal variables
[edit] DefaultMaterial
Type: Material
Default value: DefaultTexture
[edit] material_dummy
Type: int
hammer padding. --ryan.
[edit] UseFallback
Type: bool
Modifiers: const, transient
Render device should use the fallback.
[edit] Validated
Type: bool
Modifiers: const, transient
[edit] Enums
[edit] ESurfaceTypes
- EST_Default
- EST_Rock
- EST_Dirt
- EST_Metal
- EST_Wood
- EST_Plant
- EST_Flesh
- EST_Ice
- EST_Snow
- EST_Water
- EST_Glass
[edit] Functions
[edit] Native functions
[edit] MaterialUSize
native function int MaterialUSize ()
[edit] MaterialVSize
native function int MaterialVSize ()
[edit] Other instance functions
[edit] Reset
function Reset ()
