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UE2:DeploymentPoint (U2)

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U2 Object >> Actor >> HackTrigger >> DeploymentPoint
Package: 
U2

DeploymentPoint.uc

Properties

Property group 'DeploymentPoint'

BaseRepSkinIndex

Type: int


Default value: 2

BaseStaticMesh

Type: StaticMesh


Default value: StaticMesh'XMPWorldItemsM.DeployPoint.DeployPointBase'

BaseTeamSkins

Type: array<Material>


Default value, index 0: Shader'XMPWorldItemsT.DeployPoint.Poly_DeployPointDSI_RW_001_Red'

Default value, index 1: Shader'XMPWorldItemsT.DeployPoint.Poly_DeployPointDSI_RW_001_Blue'

Camera

Type: Actor


RespawnDelayPct

Type: float


SpawnEffectsDelay

Type: float


Default value: 1.0

SpawnerLocationOffset

Type: Object.Vector


Default value:

Member Value
X 100.0
Y 100.0

SpinLeadInTime

Type: float


Default value: 2.0

Internal variables

Base

Type: TeamMeshActor


bDebugMode

Type: bool


bSpinning

Type: bool


ClientSpawnEffectRequest

Type: int


Default value: -1

DeployRingCount

Type: int

number of concentric rings to attempt to spawn players

Default value: 4

NearestLandmark

Type: Landmark


nextDeploymentPoint

Type: DeploymentPoint


NextRespawnTime

Type: float


NumPlayersSpawned

Type: int

number of players spawned successfully

NumSpawnWaves

Type: int

number of times the deploy timer has expired for this deploy point

ServerSpawnEffectRequest

Type: int


Default value: -1

SpawnAttemptsPerDeployRing

Type: int


Default value: 10

SpawnEffect

Type: ParticleGenerator


SpawnEffectClasses

Type: array<ParticleGenerator>


Default value, index 0: ParticleSalamander'Deploy_FX.ParticleSalamander2'

Default value, index 1: ParticleSalamander'Deploy_FX.ParticleSalamander1'

SpawnEffectTeam

Type: int


Default value: 255

StartSpot

Type: DeployProxy

spot that the current player will spawn

Wings

Type: DeploySpinner


Default values

Property Value
AlternateSkins[0] Shader'XMPWorldItemsT.Base.POLY_pulse_Red'
AlternateSkins[1] Shader'XMPWorldItemsT.Base.POLY_pulse_Blue'
bBlockActors True
bBlockKarma True
bBlockNonZeroExtentTraces True
bBlockPlayers True
bNetNotify True
bUseCylinderCollision True
bWorldGeometry True
CollisionHeight 110.0
CollisionRadius 30.0
Description "Deploy Point"
HackGainedMessage Class'U2.DeployPointGainedMessage'
HackLostMessage Class'U2.DeployPointLostMessage'
RepSkinIndex 1
StaticMesh StaticMesh'XMPWorldItemsM.DeployPoint.DeployPointMain'

Functions

Events

BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


PreBeginPlay

event PreBeginPlay ()

Overrides: HackTrigger.PreBeginPlay


Other instance functions

CheckHasAllDeployPoints

function CheckHasAllDeployPoints (int NewHackedTeam)


ClientSpawnEffects

simulated function ClientSpawnEffects ()


ClientSpawnEffectsTimer

simulated function ClientSpawnEffectsTimer ()


GetNearestLandmark

simulated function Landmark GetNearestLandmark ()


GetRadarIconIndex

interface function int GetRadarIconIndex ()

Overrides: Actor.GetRadarIconIndex


GetTeam

simulated function int GetTeam ()

Overrides: HackTrigger.GetTeam


HandleHacked

function HandleHacked (int NewHackedTeam)

Overrides: HackTrigger.HandleHacked


NotifyPlayerDeployed

function NotifyPlayerDeployed ()


PlayHackedMessages

function PlayHackedMessages (int OldTeam, int NewTeam)

Overrides: HackTrigger.PlayHackedMessages


RegisterHackScore

function RegisterHackScore (Controller PrimaryHacker, Controller SecondaryHacker)

Overrides: HackTrigger.RegisterHackScore


SetNextRespawnTime

function SetNextRespawnTime (DeploymentPoint DeploymentPointList)


SetTeam

simulated function SetTeam (int NewTeam)

Overrides: HackTrigger.SetTeam


SetupCamera

function SetupCamera ()


SetupDeployLocation

function bool SetupDeployLocation (PlayerController PC)


SetupDeployProxy

function SetupDeployProxy ()


StartSpinning

function StartSpinning ()


StopSpinning

function StopSpinning ()


TestSpawning

function TestSpawning (PlayerController PC, int NumberToSpawn)