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UE2:DestroyableTrigger (UT2004)
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for tutorial
[edit] Properties
[edit] Property group 'DestroyableTrigger'
[edit] bActive
Type: bool
[edit] DamageTypeName
Type: name
[edit] Health
Type: int
Default value: 30
[edit] Internal variables
[edit] StartHealth
Type: int
[edit] Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockKarma | True |
| bCanBeDamaged | True |
| bCollideActors | True |
| bCollideWorld | True |
| bNetNotify | True |
| bProjTarget | True |
| NetUpdateFrequency | 5.0 |
| RemoteRole | ROLE_None |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
[edit] Other instance functions
[edit] DoHitEffect
function DoHitEffect ()
[edit] Reset
function Reset ()
Overrides: Actor.Reset
[edit] SpawnEffects
function SpawnEffects ()
