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UE2:DestroyableTrigger (UT2004)

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UT2004 Object >> Actor >> DestroyableTrigger
Package: 
XGame
This class in other games:
UT2003

for tutorial

Properties[edit]

Property group 'DestroyableTrigger'[edit]

bActive[edit]

Type: bool


DamageTypeName[edit]

Type: name


Health[edit]

Type: int


Default value: 30

Internal variables[edit]

StartHealth[edit]

Type: int


Default values[edit]

Property Value
bBlockActors True
bBlockKarma True
bCanBeDamaged True
bCollideActors True
bCollideWorld True
bNetNotify True
bProjTarget True
NetUpdateFrequency 5.0
RemoteRole ROLE_None

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


Other instance functions[edit]

DoHitEffect[edit]

function DoHitEffect ()


Reset[edit]

function Reset ()

Overrides: Actor.Reset


SpawnEffects[edit]

function SpawnEffects ()