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UE2:DestroyableTrigger (UT2004)

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UT2004 Object >> Actor >> DestroyableTrigger

Contents

Package: 
XGame
This class in other games:
UT2003

for tutorial

[edit] Properties

[edit] Property group 'DestroyableTrigger'

[edit] bActive

Type: bool


[edit] DamageTypeName

Type: name


[edit] Health

Type: int


Default value: 30

[edit] Internal variables

[edit] StartHealth

Type: int


[edit] Default values

Property Value
bBlockActors True
bBlockKarma True
bCanBeDamaged True
bCollideActors True
bCollideWorld True
bNetNotify True
bProjTarget True
NetUpdateFrequency 5.0
RemoteRole ROLE_None

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


[edit] Other instance functions

[edit] DoHitEffect

function DoHitEffect ()


[edit] Reset

function Reset ()

Overrides: Actor.Reset


[edit] SpawnEffects

function SpawnEffects ()