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UE2:Actor enums (UT2003)
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(Redirected from UE2:EForceType (UT2003))
Contents |
- Actor enums in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2004
- Other member categories for this class:
- events, internal variables, native functions, properties
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Enums
[edit] EDetailMode
- DM_Low
- DM_High
- DM_SuperHigh
[edit] EDoubleClickDir
- DCLICK_None
- DCLICK_Left
- DCLICK_Right
- DCLICK_Forward
- DCLICK_Back
- DCLICK_Active
- DCLICK_Done
[edit] EDrawType
- DT_None
- DT_Sprite
- DT_Mesh
- DT_Brush
- DT_RopeSprite
- DT_VerticalSprite
- DT_Terraform
- DT_SpriteAnimOnce
- DT_StaticMesh
- DT_DrawType
- DT_Particle
- DT_AntiPortal
- DT_FluidSurface
[edit] EFilterState
- FS_Maybe
- FS_Yes
- FS_No
[edit] EFlagState
- FLAG_Home
- FLAG_HeldFriendly
- FLAG_HeldEnemy
- FLAG_Down
[edit] EForceType
- FT_None
- FT_DragAlong
- FT_Constant
[edit] eKillZType
- KILLZ_None
- KILLZ_Lava
- KILLZ_Suicide
[edit] ELightEffect
- LE_None
- LE_TorchWaver
- LE_FireWaver
- LE_WateryShimmer
- LE_Searchlight
- LE_SlowWave
- LE_FastWave
- LE_CloudCast
- LE_StaticSpot
- LE_Shock
- LE_Disco
- LE_Warp
- LE_Spotlight
- LE_NonIncidence
- LE_Shell
- LE_OmniBumpMap
- LE_Interference
- LE_Cylinder
- LE_Rotor
- LE_Negative
- sjs
- LE_Sunlight
- LE_QuadraticNonIncidence
[edit] ELightType
- LT_None
- LT_Steady
- LT_Pulse
- LT_Blink
- LT_Flicker
- LT_Strobe
- LT_BackdropLight
- LT_SubtlePulse
- LT_TexturePaletteOnce
- LT_TexturePaletteLoop
- LT_FadeOut
[edit] EMusicTransition
- MTRAN_None
- MTRAN_Instant
- MTRAN_Segue
- MTRAN_Fade
- MTRAN_FastFade
- MTRAN_SlowFade
[edit] ENetRole
- ROLE_None
- No role at all.
- ROLE_DumbProxy
- Dumb proxy of this actor.
- ROLE_SimulatedProxy
- Locally simulated proxy of this actor.
- ROLE_AutonomousProxy
- Locally autonomous proxy of this actor.
- ROLE_Authority
- Authoritative control over the actor.
[edit] EPhysics
- PHYS_None
- PHYS_Walking
- PHYS_Falling
- PHYS_Swimming
- PHYS_Flying
- PHYS_Rotating
- PHYS_Projectile
- PHYS_Interpolating
- PHYS_MovingBrush
- PHYS_Spider
- PHYS_Trailer
- PHYS_Ladder
- PHYS_RootMotion
- PHYS_Karma
- PHYS_KarmaRagDoll
- PHYS_Hovering
- PHYS_CinMotion
[edit] ERenderStyle
- STY_None
- STY_Normal
- STY_Masked
- STY_Translucent
- STY_Modulated
- STY_Alpha
- STY_Additive
- STY_Subtractive
- STY_Particle
- STY_AlphaZ
[edit] ESoundOcclusion
- OCCLUSION_Default
- OCCLUSION_None
- OCCLUSION_BSP
- OCCLUSION_StaticMeshes
[edit] ESoundSlot
- SLOT_None
- SLOT_Misc
- SLOT_Pain
- SLOT_Interact
- SLOT_Ambient
- SLOT_Talk
- SLOT_Interface
[edit] ESurfaceTypes
- EST_Default
- EST_Rock
- EST_Dirt
- EST_Metal
- EST_Wood
- EST_Plant
- EST_Flesh
- EST_Ice
- EST_Snow
- EST_Water
- EST_Glass
[edit] ETravelType
- TRAVEL_Absolute
- Absolute URL.
- TRAVEL_Partial
- Partial (carry name, reset server).
- TRAVEL_Relative
- Relative URL.
[edit] EUV2Mode
- UVM_MacroTexture
- UVM_LightMap
- UVM_Skin
