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UE2:GUIController functions (UT2004)
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| Object >> Interactions >> Interaction >> BaseGUIController >> GUIController (functions) |
- Other member categories for this class:
- properties
[edit] Functions
[edit] Static native functions
[edit] GetMainMenuClass
native static final function string GetMainMenuClass ()
[edit] Static events
[edit] Validate
static event Validate ()
[edit] Other static functions
[edit] GetInstantActionPage
static function string GetInstantActionPage ()
[edit] GetModPage
static function string GetModPage ()
[edit] GetMultiplayerPage
static function string GetMultiplayerPage ()
[edit] GetQuitPage
static function string GetQuitPage ()
[edit] GetServerBrowserPage
static function string GetServerBrowserPage ()
[edit] GetSettingsPage
static function string GetSettingsPage ()
[edit] GetSinglePlayerPage
static function string GetSinglePlayerPage ()
[edit] Native functions
[edit] GetMenuFont
[edit] GetStyle
[edit] AuthroizeFirewall
native function bool AuthroizeFirewall ()
[edit] CheckFirewall
native function bool CheckFirewall ()
[edit] CheckForECE
native function bool CheckForECE ()
[edit] GetCurrentRes
native final function string GetCurrentRes ()
[edit] GetDEMHeader
native function bool GetDEMHeader (string DemoName, out string MapName, out string GameType, out int ScoreLimit, out int TimeLimit, out int ClientSide, out string RecordedBy, out string Timestamp, out string ReqPackages)
[edit] GetDEMList
[edit] GetMapList
[edit] GetOGGList
[edit] GetOwnageList
native function GetOwnageList (out array<int> RLevel, out array<string> MNames, out array<string> MDesc, out array<string> mURL)
[edit] GetProfileList
[edit] GetWeaponList
native final function GetWeaponList (out array<class<Weapon> > WeaponClass, out array<string> WeaponDesc)
[edit] LaunchURL
native function LaunchURL (string URL)
[edit] PlayInterfaceSound
native final function PlayInterfaceSound (GUIComponent.EClickSound SoundType)
[edit] Profile
native function Profile (string ProfileName)
[edit] ResetDesigner
native private final function ResetDesigner ()
[edit] ResetInput
native final function ResetInput ()
[edit] ResetKeyboard
native final function ResetKeyboard ()
[edit] SaveOwnageList
native function SaveOwnageList (array<eOwnageMap> Maps)
[edit] SetMoveControl
native final function SetMoveControl (GUIComponent C)
[edit] SetRenderDevice
[edit] Native G15 functions
These functions are only available in the UT2004 v3372 "G15" patch.
[edit] bLCDAvailable
native function bool bLCDAvailable ()
[edit] LCDDrawTile
native function LCDDrawTile (Texture Tex, int X, int Y, int XL, int YL, int U, int V, int UL, int VL)
[edit] LCDDrawText
[edit] LCDStrLen
[edit] LCDCls
native function LCDCls ()
[edit] LCDRepaint
native function LCDRepaint ()
[edit] Events
[edit] AddComponentClass
[edit] AutoLoadMenus
event AutoLoadMenus ()
Overrides: BaseGUIController.AutoLoadMenus
[edit] CanShowHints
event bool CanShowHints ()
[edit] ChangeFocus
event ChangeFocus (GUIComponent Who)
[edit] CloseAll
Overrides: BaseGUIController.CloseAll
[edit] CloseMenu
Overrides: BaseGUIController.CloseMenu
[edit] CreateMenu
[edit] FindMenuIndex
[edit] FindMenuIndexByName
[edit] FindPersistentMenuByName
[edit] FindPersistentMenuIndex
[edit] InitializeController
event InitializeController ()
Overrides: BaseGUIController.InitializeController
[edit] MoveFocused
event MoveFocused (GUIComponent C, int bmLeft, int bmTop, int bmWidth, int bmHeight, float ClipX, float ClipY, float Val)
[edit] NeedsMenuResolution
event bool NeedsMenuResolution ()
Overrides: BaseGUIController.NeedsMenuResolution
[edit] NotifyLevelChange
event NotifyLevelChange ()
Overrides: Interaction.NotifyLevelChange
[edit] OpenMenu
Overrides: BaseGUIController.OpenMenu
[edit] PopMenu
[edit] PushMenu
protected event PushMenu (int Index, GUIPage NewMenu, optional string Param1, optional string Param2)
[edit] RemoveMenu
[edit] ReplaceMenu
event bool ReplaceMenu (string NewMenuName, optional string Param1, optional string Param2, optional bool bCancelled)
Overrides: BaseGUIController.ReplaceMenu
[edit] SetRequiredGameResolution
event SetRequiredGameResolution (string GameRes)
Overrides: BaseGUIController.SetRequiredGameResolution
[edit] Other instance functions
[edit] CloseOverlays
function CloseOverlays ()
[edit] ConsolidateMenus
function ConsolidateMenus ()
[edit] Count
function int Count ()
[edit] FindMenuByClass
[edit] FindPersistentMenuByClass
[edit] GetAssignedKeys
final function bool GetAssignedKeys (string BindAlias, out array<string> BindKeyNames, out array<string> LocalizedBindKeyNames)
[edit] GetCurrentBind
[edit] GetTeamSymbolList
[edit] HasMouseMoved
[edit] KeyNameFromIndex
[edit] KeyPressed
final function bool KeyPressed (Interactions.EInputKey iKey)
[edit] LoadDecoText
[edit] PerformRestore
function PerformRestore ()
[edit] PrecachePlayerRecords
function PrecachePlayerRecords ()
[edit] PurgeComponentClasses
function PurgeComponentClasses ()
[edit] PurgeObjectReferences
function PurgeObjectReferences ()
[edit] RegisterStyle
[edit] RemoveMenuAt
[edit] ResetFocus
function ResetFocus ()
[edit] SaveRestorePages
function SaveRestorePages ()
[edit] SearchBinds
[edit] SetControllerStatus
function SetControllerStatus (bool On)
Overrides: BaseGUIController.SetControllerStatus
[edit] SetKeyBind
[edit] ShowQuestionDialog
function GUIQuestionPage ShowQuestionDialog (string Question, optional byte Buttons, optional byte defButton)
show a Question menu, when the page succesfully opens it returns the handle to it. by default the btnOk is used
[edit] TopPage
function GUIPage TopPage ()
[edit] VerifyStack
function VerifyStack ()
