Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:GUIStyles (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- XInterface
- Direct subclasses:
- GUI2Styles, STYComboBox, STY_IRCEntry, STY_IRCText, STY_LadderButton, STY_ListSelection, STY_NoBackground, STY_Page, STY_RosterButton, STY_RoundButton, STY_ScrollZone, STY_ServerBrowserGridHeader, STY_ServerBrowserGrid, STY_SliderCaption, STY_SquareButton, STY_TabButton, STY_TextButton, STY_TextLabel
- This class in other games:
- UE2Runtime, UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: UT2K4UI.GUIStyles
The GUIStyle is an object that is used to describe common visible components of the interface.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Property group 'Style'
[edit] AlternateKeyName
Type: string
Array size: 2
Modifiers: const
[edit] BorderOffsets
Type: int
Array size: 4
Modifiers: noexport
How thick is the border
Default value, index 0: 10
Default value, index 1: 10
Default value, index 2: 10
Default value, index 3: 10
[edit] bTemporary
Type: bool
Modifiers: noexport
[edit] FontBKColors
Type: Object.Color
Array size: 5
Modifiers: noexport
This holds the Background Colors for each state
Default value, index 0:
| Member | Value |
|---|---|
| A | 255 |
| B | 0 |
| G | 0 |
| R | 0 |
Default value, index 1:
| Member | Value |
|---|---|
| A | 255 |
| B | 0 |
| G | 0 |
| R | 0 |
Default value, index 2:
| Member | Value |
|---|---|
| A | 255 |
| B | 0 |
| G | 0 |
| R | 0 |
Default value, index 3:
| Member | Value |
|---|---|
| A | 255 |
| B | 0 |
| G | 0 |
| R | 0 |
Default value, index 4:
| Member | Value |
|---|---|
| A | 255 |
| B | 0 |
| G | 0 |
| R | 0 |
[edit] FontColors
Type: Object.Color
Array size: 5
Modifiers: noexport
This array holds 1 font color for each state
Default value, index 0:
| Member | Value |
|---|---|
| A | 255 |
| B | 64 |
| G | 0 |
| R | 0 |
Default value, index 1:
| Member | Value |
|---|---|
| A | 255 |
| B | 64 |
| G | 0 |
| R | 0 |
Default value, index 2:
| Member | Value |
|---|---|
| A | 255 |
| B | 80 |
| G | 32 |
| R | 32 |
Default value, index 3:
| Member | Value |
|---|---|
| A | 255 |
| B | 80 |
| G | 32 |
| R | 32 |
Default value, index 4:
| Member | Value |
|---|---|
| A | 255 |
| B | 128 |
| G | 0 |
| R | 0 |
[edit] FontNames
Type: string
Array size: 15
Modifiers: noexport
Holds the names of the 5 fonts to use
Default value, index 0: "UT2SmallFont"
Default value, index 1: "UT2SmallFont"
Default value, index 10: "UT2LargeFont"
Default value, index 11: "UT2LargeFont"
Default value, index 12: "UT2LargeFont"
Default value, index 13: "UT2LargeFont"
Default value, index 14: "UT2LargeFont"
Default value, index 15: "UT2SmallFont"
Default value, index 16: "UT2SmallFont"
Default value, index 17: "UT2SmallFont"
Default value, index 18: "UT2MenuFont"
Default value, index 19: "UT2MenuFont"
Default value, index 20: "UT2MenuFont"
Default value, index 21: "UT2MenuFont"
Default value, index 22: "UT2MenuFont"
[edit] Fonts
Type: GUIFont
Array size: 15
Modifiers: noexport
Holds the fonts for each state
[edit] Images
Type: Material
Array size: 5
Modifiers: noexport
This array holds 1 material for each state (Blurry, Watched, Focused, Pressed, Disabled)
[edit] ImgColors
Type: Object.Color
Array size: 5
Modifiers: noexport
This array holds 1 image color for each state
Default value, index 0:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
Default value, index 1:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
Default value, index 2:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
Default value, index 3:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
Default value, index 4:
| Member | Value |
|---|---|
| A | 255 |
| B | 128 |
| G | 128 |
| R | 128 |
[edit] ImgHeights
Type: float
Array size: 5
Modifiers: noexport
-1 if full image
Default value, index 0: -1.0
Default value, index 1: -1.0
Default value, index 2: -1.0
Default value, index 3: -1.0
Default value, index 4: -1.0
[edit] ImgStyle
Type: GUI.eImgStyle
Array size: 5
Modifiers: noexport
How should each image for each state be drawed
Default value, index 0: ISTY_Stretched
Default value, index 1: ISTY_Stretched
Default value, index 2: ISTY_Stretched
Default value, index 3: ISTY_Stretched
Default value, index 4: ISTY_Stretched
[edit] ImgWidths
Type: float
Array size: 5
Modifiers: noexport
-1 if full image
Default value, index 0: -1.0
Default value, index 1: -1.0
Default value, index 2: -1.0
Default value, index 3: -1.0
Default value, index 4: -1.0
[edit] KeyName
Type: string
Modifiers: const
[edit] RStyles
Type: GUI.EMenuRenderStyle
Array size: 5
Modifiers: noexport
The render styles for each state
Default value, index 0: MSTY_Normal
Default value, index 1: MSTY_Normal
Default value, index 2: MSTY_Normal
Default value, index 3: MSTY_Normal
Default value, index 4: MSTY_Normal
