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UE2:GUIMultiColumnList (UE2Runtime)

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UE2Runtime Object >> GUI >> GUIComponent >> GUIListBase >> GUIVertList >> GUIMultiColumnList

Contents

Package: 
GUI
Direct subclass:
MyTestMultiColumnList
This class in other games:
UT2003, UT2004

null

[edit] Properties

[edit] bInitialised

Type: bool


[edit] CellSpacing

Type: float


Default value: 1.0

[edit] ColumnHeadings

Type: string

Array size: 8

Modifiers: localized

counting on number of ColumnWidths to be <= # ColumnHeadings

[edit] ColumnWidths

Type: array<float>


[edit] ExpandLastColumn

Type: bool


[edit] InitColumnPerc

Type: array<float>

Used to initialize column width to screen-relative size (if desired)

[edit] InvSortData

Type: array<int>


[edit] NeedsSorting

Type: bool


[edit] SortColumn

Type: int

If -1 - dont sort

Default value: -1

[edit] SortData

Type: array<MultiColumnSortData>


[edit] SortDescending

Type: bool


[edit] Structs

[edit] MultiColumnSortData

Modifiers: native

string SortString 
int SortItem 

[edit] Functions

[edit] Native functions

[edit] AddedItem

native final function AddedItem ()


[edit] ChangeSortOrder

native final function ChangeSortOrder ()


[edit] SortList

native final function SortList ()


[edit] UpdatedItem

native final function UpdatedItem (int i)


[edit] Events

[edit] GetSortString

event string GetSortString (int i)


[edit] InitializeColumns

event InitializeColumns (Canvas C)


[edit] OnColumnSized

event OnColumnSized (int column)


[edit] OnSortChanged

event OnSortChanged ()


[edit] Other instance functions

[edit] Clear

function Clear ()

Overrides: GUIListBase.Clear


[edit] GetCellLeftWidth

function GetCellLeftWidth (int Column, out float Left, out float Width)


[edit] InitComponent

function InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIVertList.InitComponent


[edit] InternalOnPreDraw

function bool InternalOnPreDraw (Canvas C)


[edit] RemovedCurrent

function RemovedCurrent ()


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