Always snap to grid
UE2:GUIListBase (UE2Runtime)
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| Object >> GUI >> GUIComponent >> GUIListBase |
Contents |
- Package:
- GUI
- Direct subclasses:
- GUICircularList, GUIHorzList, GUIVertList
- This class in other games:
- UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: GUI.GUIListBase
Abstract GUIList list box component.
Written by Joe Wilcox Made abstract by Jack Porter (c) 2002, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] bHotTrack
Type: bool
Use the Mouse X/Y to always hightlight something
[edit] bSorted
Type: bool
Should we sort this list
[edit] bVisibleWhenEmpty
Type: bool
List is still drawn when there are no items in it.
[edit] Index
Type: int
Pointers in to the list
[edit] ItemCount
Type: int
- of items in this list
[edit] ItemHeight
Type: int
Size of each row. Subclass should set in PreDraw.
[edit] ItemsPerPage
Type: int
- of items per Page. Is set natively
[edit] ItemWidth
Type: int
Width of each row.. Subclass should set in PreDraw.
[edit] MyScrollBar
Type: GUIScrollBarBase
[edit] SelectedBKColor
Type: Object.Color
Color for a selection background
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
[edit] SelectedImage
Type: Material
Image to use when displaying
Default value: FinalBlend'GUIContent.Menu.PulseFill'
[edit] Top
Type: int
[edit] Default values
| Property | Value |
|---|---|
| bAcceptsInput | True |
| bTabStop | True |
| StyleName | "ListBox" |
[edit] Delegates
[edit] OnAdjustTop
delegate OnAdjustTop (GUIComponent Sender)
[edit] OnDrawItem
[edit] Instance functions
[edit] Clear
function Clear ()
[edit] MakeVisible
function MakeVisible (float Perc)
[edit] SetIndex
[edit] SetTopItem
function SetTopItem (int Item)
[edit] Sort
function Sort ()
