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UE2:GUIListBase (UE2Runtime)
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Object >> GUI >> GUIComponent >> GUIListBase |
Contents
- Package:
- GUI
- Direct subclasses:
- GUICircularList, GUIHorzList, GUIVertList
- This class in other games:
- UT2003, UT2004
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Class: GUI.GUIListBase
Abstract GUIList list box component.
Written by Joe Wilcox Made abstract by Jack Porter (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
bHotTrack[edit]
Type: bool
Use the Mouse X/Y to always hightlight something
bSorted[edit]
Type: bool
Should we sort this list
bVisibleWhenEmpty[edit]
Type: bool
List is still drawn when there are no items in it.
Index[edit]
Type: int
Pointers in to the list
ItemCount[edit]
Type: int
- of items in this list
ItemHeight[edit]
Type: int
Size of each row. Subclass should set in PreDraw.
ItemsPerPage[edit]
Type: int
- of items per Page. Is set natively
ItemWidth[edit]
Type: int
Width of each row.. Subclass should set in PreDraw.
MyScrollBar[edit]
Type: GUIScrollBarBase
SelectedBKColor[edit]
Type: Object.Color
Color for a selection background
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
SelectedImage[edit]
Type: Material
Image to use when displaying
Default value: FinalBlend'GUIContent.Menu.PulseFill'
Top[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bAcceptsInput | True |
bTabStop | True |
StyleName | "ListBox" |
Delegates[edit]
OnAdjustTop[edit]
delegate OnAdjustTop (GUIComponent Sender)
OnDrawItem[edit]
Instance functions[edit]
Clear[edit]
function Clear ()
MakeVisible[edit]
function MakeVisible (float Perc)
SetIndex[edit]
SetTopItem[edit]
function SetTopItem (int Item)
Sort[edit]
function Sort ()