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UE2:GUISectionBackground (UT2004)

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UT2004 Object >> GUI >> GUIComponent >> GUIImage >> GUISectionBackground

Contents

Package: 
XInterface
Direct subclass:
AltSectionBackground

(C) 2002, Epic Games

[edit] Properties

[edit] Property group 'GUISectionBackground'

[edit] AlignStack

Type: array<GUIComponent>

Modifiers: editinlinenotify, noexport


[edit] bFillClient

Type: bool

Adjust WinHeight of components so that they fill the client area

[edit] BottomPadding

Type: float

Padding between columns

[edit] bRemapStack

Type: bool

When components are added to the alignment stack, they are inserted based on their tab order

Default value: True

[edit] Caption

Type: string

Modifiers: localized


[edit] ColPadding

Type: float

Padding between columns

Default value: 0.05

[edit] HeaderBar

Type: Material


Default value: Material'2K4Menus.NewControls.NewSliderBar'

[edit] HeaderBase

Type: Material

Top, Bar and base

Default value: Material'2K4Menus.NewControls.Display98'

[edit] HeaderTop

Type: Material


Default value: Material'2K4Menus.NewControls.ComboTickFocused'

[edit] ImageOffset

Type: float

Array size: 4


Default value, index 0: 16.0

Default value, index 1: 44.0

Default value, index 2: 16.0

Default value, index 3: 18.0

[edit] LeftPadding

Type: float

Padding between columns

Default value: 0.05

[edit] MaxPerColumn

Type: int

Applicable only when NumColumns > 0

[edit] NumColumns

Type: int

Number of columns to divide the managed components into

Default value: 1

[edit] RightPadding

Type: float

Padding between columns

Default value: 0.05

[edit] TopPadding

Type: float

Padding between columns

[edit] Property group 'Style'

[edit] AltCaptionAlign

Type: GUI.eTextAlign


[edit] AltCaptionOffset

Type: int

Array size: 4


[edit] bAltCaption

Type: bool


[edit] CaptionStyle

Type: GUIStyles

Modifiers: editconst, noexport

must have a CaptionStyle to be drawn

[edit] CaptionStyleName

Type: string


Default value: "TextLabel"

[edit] Default values

Property Value
FontScale FNS_Small
OnPreDraw InternalPreDraw
RenderWeight 0.09

[edit] Functions

[edit] Events

[edit] InitComponent

event InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIComponent.InitComponent


[edit] ResolutionChanged

event ResolutionChanged (int ResX, int ResY)

Overrides: GUIComponent.ResolutionChanged


[edit] SetVisibility

event SetVisibility (bool bIsVisible)

Overrides: GUIComponent.SetVisibility


[edit] Other instance functions

[edit] FindComponentIndex

function int FindComponentIndex (GUIComponent Comp)


[edit] InternalPreDraw

function bool InternalPreDraw (Canvas C)


[edit] ManageComponent

function bool ManageComponent (GUIComponent Component)


[edit] Reset

function Reset ()


[edit] SetPosition

function SetPosition (float NewLeft, float NewTop, float NewWidth, float NewHeight, optional bool bRelative)

Overrides: GUIComponent.SetPosition


[edit] UnmanageComponent

function bool UnmanageComponent (GUIComponent Comp)