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UE2:InfoPod (UT2004)

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UT2004 Object >> Actor >> Keypoint >> InfoPod

Contents

Package: 
UT2k4Assault

InfoPod Place this actor in your level to display information on HUD. For example to tell the destination of a Teleporter

[edit] Properties

[edit] Property group 'InfoPod'

[edit] bDisabled

Type: bool


[edit] bIsTriggered

Type: bool

do not replicate if not triggered

Default value: True

[edit] bOverrideVisibilityCheck

Type: bool

No line trace

[edit] bOverrideZoneCheck

Type: bool

Override Zone check (USE DrawDistThreshold to minimize CPU resources!!)

[edit] DrawDistThreshold

Type: float

Don't draw beyond this distance (0 = unlimited)

[edit] DrawOpacity

Type: byte

Opacity

Default value: 200

[edit] FontSize

Type: byte

0 (tiny) - 16 ( huge)

Default value: 5

[edit] InfoEffect

Type: EIP_InfoEffect


[edit] InfoPodDrawStyle

Type: Actor.ERenderStyle

Draw style used for text or textures

Default value: STY_Alpha

[edit] InfoType

Type: EIP_InfoType


[edit] POD_Message

Type: string

Modifiers: localized


Default value: "-= info pod =-"

[edit] POD_Texture

Type: Material


[edit] Team

Type: EIP_AssaultTeam


[edit] TextureScale

Type: float


Default value: 1.0

[edit] Internal variables

[edit] BACKUP_bDisabled

Type: bool


[edit] Default values

Property Value
bNoDelete True
bOnlyDirtyReplication True
bReplicateMovement False
bStasis True
bStatic False
RemoteRole ROLE_DumbProxy

[edit] Enums

[edit] EIP_AssaultTeam

EIP_All 
EIP_Attackers 
EIP_Defenders 

[edit] EIP_InfoEffect

EIPE_Normal 
EIPE_Blink 
EIPE_Pulse 

[edit] EIP_InfoType

EIPT_PlainText 
EIPT_TextBrackets 
EIPT_Texture 

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] Other instance functions

[edit] DrawInfoPod_PlainText

simulated function DrawInfoPod_PlainText (Canvas C, Object.Vector IPScreenPos, PlayerController PC)


[edit] DrawInfoPod_TextBrackets

simulated function DrawInfoPod_TextBrackets (Canvas C, Object.Vector IPScrO, PlayerController PC)


[edit] DrawInfoPod_Texture

simulated function DrawInfoPod_Texture (Canvas C, Object.Vector IPScrO)


[edit] IsInfoPodVisible

simulated final function bool IsInfoPodVisible (Canvas C, Pawn P, Object.Vector CamLoc, Object.Rotator CamRot)


[edit] Render

simulated function Render (Canvas C, Object.Vector IPScreenPos, PlayerController PC)


[edit] Reset

function Reset ()

Overrides: Actor.Reset