I don't need to test my programs. I have an error-correcting modem.
UE2:InventoryAttachment (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclass:
- WeaponAttachment
- This class in other games:
- U2, U2XMP, UE2Runtime, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
bFastAttachmentReplication
Type: bool
Default value: True
inventoryattachment_dummy
Type: int
packing for hammer. disregard. --ryan.
Default values
| Property | Value |
|---|---|
| AttachmentBone | 'righthand' |
| bOnlyDirtyReplication | True |
| bOnlyDrawIfAttached | True |
| bUseLightingFromBase | True |
| DrawType | DT_Mesh |
| NetUpdateFrequency | 10.0 |
| RemoteRole | ROLE_SimulatedProxy |
Instance functions
InitFor
function InitFor (Inventory I)
