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UE2:IonCannonKillVolume (UT2004)

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UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> IonCannonKillVolume

Contents

Package: 
XGame

if a pawn of a certain class stays within this volume for too long, an ion cannon from space blows it away

[edit] Properties

[edit] Property group 'IonCannonKillVolume'

[edit] bAffectsFlyingPawns

Type: bool

does this volume kill pawns that can fly?

[edit] CountdownTime

Type: int

how long pawn has to get out

Default value: 10

[edit] IonEffectClass

Type: class<IonEffect>


Default value: Class'XEffects.IonEffect'

[edit] TargetClass

Type: class<Pawn>


Default value: Class'Engine.Pawn'

[edit] Internal variables

[edit] Targets

Type: array<Pawn>


[edit] TimeRemaining

Type: int


[edit] Default values

Property Value
MessageClass Class'XGame.IonCannonKillWarning'
TransientSoundRadius 2000.0
TransientSoundVolume 1.0

[edit] Functions

[edit] Events

[edit] PawnEnteredVolume

event PawnEnteredVolume (Pawn Other)

Overrides: PhysicsVolume.PawnEnteredVolume


[edit] PawnLeavingVolume

event PawnLeavingVolume (Pawn Other)

Overrides: PhysicsVolume.PawnLeavingVolume


[edit] Other instance functions

[edit] PlayGlobalSound

function PlayGlobalSound (Sound S)


[edit] RemoveTarget

function RemoveTarget (Pawn Other)


[edit] SpawnEffects

function SpawnEffects (Object.Vector EffectLoc)


[edit] TimerPop

function TimerPop (VolumeTimer T)

Overrides: PhysicsVolume.TimerPop