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UE2:IonCannonKillVolume (UT2004)
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| Object >> Actor >> Brush >> Volume >> PhysicsVolume >> IonCannonKillVolume |
Contents |
- Package:
- XGame
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
if a pawn of a certain class stays within this volume for too long, an ion cannon from space blows it away
[edit] Properties
[edit] Property group 'IonCannonKillVolume'
[edit] bAffectsFlyingPawns
Type: bool
does this volume kill pawns that can fly?
[edit] CountdownTime
Type: int
how long pawn has to get out
Default value: 10
[edit] IonEffectClass
Default value: Class'XEffects.IonEffect'
[edit] TargetClass
Default value: Class'Engine.Pawn'
[edit] Internal variables
[edit] Targets
[edit] TimeRemaining
Type: int
[edit] Default values
| Property | Value |
|---|---|
| MessageClass | Class'XGame.IonCannonKillWarning' |
| TransientSoundRadius | 2000.0 |
| TransientSoundVolume | 1.0 |
[edit] Functions
[edit] Events
[edit] PawnEnteredVolume
event PawnEnteredVolume (Pawn Other)
Overrides: PhysicsVolume.PawnEnteredVolume
[edit] PawnLeavingVolume
event PawnLeavingVolume (Pawn Other)
Overrides: PhysicsVolume.PawnLeavingVolume
[edit] Other instance functions
[edit] PlayGlobalSound
function PlayGlobalSound (Sound S)
[edit] RemoveTarget
function RemoveTarget (Pawn Other)
[edit] SpawnEffects
function SpawnEffects (Object.Vector EffectLoc)
[edit] TimerPop
function TimerPop (VolumeTimer T)
Overrides: PhysicsVolume.TimerPop
