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UE2:JumpDest (UT2003)

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UT2003 Object >> Actor >> NavigationPoint >> JumpDest

Contents

Package: 
Engine
Known direct subclass:
JumpSpot
This class in other games:
U2, UE2Runtime, UT2004

JumpDest. specifies positions that can be reached with greater than normal jump forced paths will check for greater than normal jump capability NOTE these have NO relation to JumpPads

[edit] Properties

[edit] Property group 'JumpDest'

[edit] bForceDoubleJump

Type: bool

hack for map fixing

[edit] Internal variables

[edit] bOptionalJumpDest

Type: bool


[edit] CalculatedGravityZ

Type: float

Array size: 8


[edit] NeededJump

Type: Object.Vector

Array size: 8


[edit] NumUpstreamPaths

Type: int


[edit] UpstreamPaths

Type: ReachSpec

Array size: 8


[edit] Default values

Property Value
bSpecialForced True

[edit] Functions

[edit] Events

[edit] SpecialCost

event int SpecialCost (Pawn Other, ReachSpec Path)

Overrides: NavigationPoint.SpecialCost


[edit] SuggestMovePreparation

event bool SuggestMovePreparation (Pawn Other)

Overrides: NavigationPoint.SuggestMovePreparation


[edit] Other instance functions

[edit] DoJump

function DoJump (Pawn Other)


[edit] GetPathIndex

function int GetPathIndex (ReachSpec Path)


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