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UE2:JumpDest (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> NavigationPoint >> JumpDest |
Contents |
- Package:
- Engine
- Known direct subclass:
- JumpSpot
- This class in other games:
- U2, UE2Runtime, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
JumpDest. specifies positions that can be reached with greater than normal jump forced paths will check for greater than normal jump capability NOTE these have NO relation to JumpPads
[edit] Properties
[edit] Property group 'JumpDest'
[edit] bForceDoubleJump
Type: bool
hack for map fixing
[edit] Internal variables
[edit] bOptionalJumpDest
Type: bool
[edit] CalculatedGravityZ
Type: float
Array size: 8
[edit] NeededJump
Type: Object.Vector
Array size: 8
[edit] NumUpstreamPaths
Type: int
[edit] UpstreamPaths
Type: ReachSpec
Array size: 8
[edit] Default values
| Property | Value |
|---|---|
| bSpecialForced | True |
[edit] Functions
[edit] Events
[edit] SpecialCost
Overrides: NavigationPoint.SpecialCost
[edit] SuggestMovePreparation
Overrides: NavigationPoint.SuggestMovePreparation
[edit] Other instance functions
[edit] DoJump
function DoJump (Pawn Other)
