My program doesn't have bugs. It just develops random features.

UE2:LightTrigger (U2XMP)

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U2XMP Object >> Actor >> Triggers >> Trigger >> LightTrigger
Package: 
Legend

$Author: Mfox $ $Date: 8/20/02 4:01p $ $Revision: 4 $ Name: LightTrigger.uc Author: Aaron R Leiby Date: 8 June 2000 Description: Used for triggering static lights on and off without the illum hit caused by TriggerLights. How to use this class:

Tag/Event to desired light(s).
Set initial state, etc. as desired.
Change LightBrightness of this trigger to whatever you want the lights

to be set to when triggered.

Properties[edit]

Property group 'LightTrigger'[edit]

TriggerTime[edit]

Type: float


Default values[edit]

Property Value
InitialState 'TriggerToggle'
LightBrightness 1
ReTriggerDelay 1.0
ScaleGlow 0.0

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Trigger.Destroyed


Other instance functions[edit]

ToggleLight[edit]

function bool ToggleLight (Light L)


States[edit]

TriggerControl[edit]

TriggerControl.DispatchTrigger[edit]

protected function DispatchTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)

Overrides: Triggers.DispatchTrigger (global)


TriggerControl.DispatchUnTrigger[edit]

protected function DispatchUnTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)

Overrides: Triggers.DispatchUnTrigger (global)


TriggerTimed[edit]

TriggerTimed.DispatchTrigger[edit]

protected function DispatchTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)

Overrides: Triggers.DispatchTrigger (global)


TriggerTimed.DispatchUnTrigger[edit]

protected function DispatchUnTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)

Overrides: Triggers.DispatchUnTrigger (global)


TriggerTimed.TriggerTimer[edit]

protected function TriggerTimer ()


TriggerToggle[edit]

TriggerToggle.DispatchTrigger[edit]

protected function DispatchTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)

Overrides: Triggers.DispatchTrigger (global)