Always snap to grid
UE2:Light (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclasses:
- FT_Light, ProximityLight, ScriptedLight, Spotlight, TriggerLight, U2FlashLightBeam1, U2WeaponLight
- This class in other games:
- RTNP, U1, U2, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
The light class.
[edit] Properties
[edit] InitialBrightness
Type: byte
[edit] InitialScaleGlow
Type: float
[edit] Default values
| Property | Value |
|---|---|
| bEdCanOverlap | True |
| bHidden | True |
| bMovable | False |
| bNoDelete | True |
| bStatic | True |
| CollisionHeight | 24.0 |
| CollisionRadius | 24.0 |
| LightBrightness | 64 |
| LightCone | 128 |
| LightPeriod | 32 |
| LightRadius | 64 |
| LightSaturation | 255 |
| LightType | LT_Steady |
| Texture | Texture'Engine.S_Light' |
| VolumeBrightness | 64 |
[edit] Events
[edit] PreBeginPlay
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
