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UE3:Light (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclasses:
- DirectionalLight, PointLight, SkyLight, SpotLight, StaticLightCollectionActor, UTPickupLight
- This class in other games:
- RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2003, UT2004, UT3
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Abstract Light
[edit] Properties
[edit] Property group 'Light'
[edit] LightComponent
Type: LightComponent
Modifiers: editconst, const
[edit] Internal variables
[edit] bEnabled
Type: bool
Modifiers: repnotify
[edit] Default values
| Property | Value |
|---|---|
| bHidden | True |
| bMovable | False |
| bNoDelete | True |
| bRouteBeginPlayEvenIfStatic | False |
| bStatic | True |
| CollisionType | COLLIDE_CustomDefault |
| Components[0] | SpriteComponent'Sprite' |
[edit] Subobjects
[edit] Sprite
Class: Engine.SpriteComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| HiddenGame | True |
| ReplacementPrimitive | None |
| Scale | 0.25 |
| Sprite | Texture2D'EditorResources.LightIcons.Light_Point_Stationary_Statics' |
[edit] Functions
[edit] Events
[edit] ReplicatedEvent
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
[edit] Other instance functions
[edit] OnToggle
simulated function OnToggle (SeqAct_Toggle action)
