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UE2:XBoxPlayerInput (UT2003)

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UT2003 Object >> PlayerInput >> XBoxPlayerInput

Contents

Package: 
Engine
Within class: 
PlayerController
This class in other games:
UT2004

null

[edit] Constants

[edit] InputMax

Value: 32768


[edit] NumPresets

Value: 4


[edit] MaxFilterEntries

Value: 4


[edit] Properties

[edit] Property group 'XBoxPlayerInput'

[edit] abx

Type: float


[edit] abz

Type: float

tmp

[edit] AccelScale

Type: float


Default value: 4.655

[edit] bInvertVLook

Type: bool

Modifiers: config


Default value: True

[edit] bLookSpring

Type: bool

Modifiers: config


[edit] DampeningFactor

Type: float


Default value: 30.0

[edit] ForwardFilter

Type: float

Array size: 4 (MaxFilterEntries)


[edit] HExponent

Type: float

Modifiers: config


Default value: 1.0

[edit] HLook

Type: float


[edit] HLookRateMax

Type: float

Modifiers: config


Default value: 1500.0

[edit] HScale

Type: float

Modifiers: config


[edit] LookPresets

Type: LookPreset

Array size: 4 (NumPresets)

Modifiers: config


Default value, index 0:

Member Value
HExponent 1.0
HScale 0.0
PresetName "Linear"
VExponent 1.0
VScale 0.0

Default value, index 1:

Member Value
HExponent 2.0
HScale 0.0
PresetName "Exponential"
VExponent 2.0
VScale 0.0

Default value, index 2:

Member Value
HExponent 4.0
HScale 0.5
PresetName "Hybrid"
VExponent 4.0
VScale 0.5

Default value, index 3:

Member Value
HExponent 4.0
HScale 0.5
PresetName "Custom"
VExponent 4.0
VScale 0.5

[edit] MinAccelComponent

Type: float


Default value: 0.1

[edit] SelectedPresetName

Type: string

Modifiers: config


Default value: "Hybrid"

[edit] StrafeFilter

Type: float

Array size: 4 (MaxFilterEntries)


[edit] VelScale

Type: float


Default value: 0.0134

[edit] VExponent

Type: float

Modifiers: config


Default value: 1.0

[edit] VLook

Type: float


[edit] VLookRateMax

Type: float

Modifiers: config


Default value: 750.0

[edit] VScale

Type: float

Modifiers: config


[edit] wafor

Type: float


[edit] wastr

Type: float

tmp

[edit] wfor

Type: float


[edit] wstr

Type: float

tmp

[edit] Structs

[edit] LookPreset

string PresetName 
float HScale 
float HExponent 
float VScale 
float VExponent 

[edit] Functions

[edit] Static functions

[edit] Remap

static function float Remap (float in, float scale, float exp, float ratemax)


[edit] Events

[edit] PlayerInput

event PlayerInput (float DeltaTime)

Overrides: PlayerInput.PlayerInput


[edit] Other instance functions

[edit] FilterOutput

function float FilterOutput (out float filter[4] (MaxFilterEntries), float output)


[edit] GetComponentAccel

function float GetComponentAccel (float input, Object.Vector dir, float dt, out float filter[4] (MaxFilterEntries), optional bool blog)


[edit] InvertLook

function bool InvertLook ()

Overrides: PlayerInput.InvertLook


[edit] sign

function float sign (float in)


[edit] VelToAccel

function VelToAccel (float dt)