Cogito, ergo sum
UE2:MasterServerClient (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> MasterServerLink >> ServerQueryClient >> MasterServerClient |
- Package:
- IpDrv
- This class in other games:
- UE2Runtime, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Property group 'Query'
[edit] Query
[edit] ResultCount
Type: int
Modifiers: const
[edit] Internal variables
[edit] MSLinkPtr
Type: int
Modifiers: native, const
[edit] Enums
[edit] EClientToMaster
- CTM_Query
- CTM_GetMOTD
- CTM_QueryUpgrade
[edit] EMOTDResponse
- MR_MOTD
- MR_MandatoryUpgrade
- MR_OptionalUpgrade
- MR_NewServer
- MR_IniSetting
- MR_Command
[edit] EQueryType
- QT_Equals
- QT_NotEquals
- QT_LessThan
- QT_LessThanEquals
- QT_GreaterThan
- QT_GreaterThanEquals
- QT_Disabled
- if QT_Disabled, query item will not be added
[edit] EResponseInfo
- RI_AuthenticationFailed
- RI_ConnectionFailed
- RI_ConnectionTimeout
- RI_Success
- RI_MustUpgrade
[edit] Structs
[edit] QueryData
Modifiers: native, export
- string Key
- string Value
- EQueryType QueryType
[edit] Delegates
[edit] OnQueryFinished
delegate OnQueryFinished (EResponseInfo ResponseInfo, int Info)
[edit] OnReceivedMOTDData
delegate OnReceivedMOTDData (EMOTDResponse Command, string Value)
[edit] OnReceivedServer
delegate OnReceivedServer (Info.ServerResponseLine s)
[edit] Native functions
[edit] LaunchAutoUpdate
native function LaunchAutoUpdate ()
[edit] StartQuery
native function StartQuery (EClientToMaster Command)
[edit] Stop
native function Stop ()
