Always snap to grid
UE2:MatSubAction (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclasses:
- SubActionCameraEffect, SubActionCameraShake, SubActionConsoleCommand, SubActionFOV, SubActionFade, SubActionGameSpeed, SubActionOrientation, SubActionParticleTrigger, SubActionSceneSpeed, SubActionTrigger
- This class in other games:
- U2XMP, UE2Runtime, UT2003, UT2004
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MatSubAction: Base class for Matinee sub actions.
A Matinee action can have any number of sub actions. These sub actions are executed while the main action is running.
[edit] Properties
[edit] Property group 'Time'
[edit] Delay
Type: float
Seconds before it actually executes
[edit] Duration
Type: float
How many seconds it should take to complete
[edit] Internal variables
[edit] Desc
Type: string
Modifiers: localized
Desc used by the editor and engine stats
Default value: "N/A"
[edit] Icon
Type: Texture
The icon to use in the matinee UI
[edit] PctDuration
Type: float
Modifiers: transient
[edit] PctEnding
Type: float
Modifiers: transient
[edit] PctStarting
Type: float
Modifiers: transient
[edit] Status
Type: ESAStatus
The status of this subaction
[edit] Enums
[edit] ESAStatus
- SASTATUS_Waiting
- Waiting to execute
- SASTATUS_Running
- Is currently executing
- SASTATUS_Ending
- Is one tick away from expiring
- SASTATUS_Expired
- Has executed and finished (ignore for rest of scene)
