I don't need to test my programs. I have an error-correcting modem.

UE2:ONSMASRocketProjectile (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Projectile >> ONSMASRocketProjectile
Package: 
OnslaughtFull


Properties[edit]

Corona[edit]

Type: Effects


HomingTarget[edit]

Type: Actor


InitialDir[edit]

Type: Object.Vector


SmokeTrailEffect[edit]

Type: Emitter


Default values[edit]

Property Value
AmbientGlow 96
AmbientSound Sound'VMVehicleSounds-S.HoverTank.IncomingShell'
bFixedRotationDir True
Damage 50.0
DamageRadius 250.0
DesiredRotation
Member Value
Roll 900000
DrawScale3D
Member Value
Y 0.4
Z 0.4
DrawType DT_StaticMesh
ExplosionDecal Class'Onslaught.ONSRocketScorch'
FluidSurfaceShootStrengthMod 10.0
ForceRadius 100.0
ForceScale 5.0
ForceType FT_Constant
LifeSpan 7.0
MaxSpeed 2500.0
MomentumTransfer 10000.0
MyDamageType Class'XWeapons.DamTypeRocket'
RotationRate
Member Value
Roll 50000
SoundVolume 255
Speed 2500.0
StaticMesh StaticMesh'WeaponStaticMesh.RocketProj'

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

BlowUp[edit]

function BlowUp (Object.Vector HitLocation)

Overrides: Projectile.BlowUp


Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch