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UE2:ONSPowerCoreShield (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Onslaught
- Direct subclass:
- ONSPowerNodeShield
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
DamageCounter[edit]
Type: int
ImmediateWarningEndTime[edit]
Type: float
LastDamagedBy[edit]
Type: PlayerController
ShieldHitSound[edit]
Type: Sound
Default value: Sound'ONSVehicleSounds-S.ShieldHit'
TeamSkins[edit]
Type: Material
Array size: 2
Default value, index 1: FinalBlend'AW-ShieldShaders.Shaders.BlueShieldFinal'
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bAcceptsProjectors | False | ||||||
bHidden | True | ||||||
bIgnoreEncroachers | True | ||||||
bMovable | False | ||||||
bProjTarget | True | ||||||
bStasis | True | ||||||
bUseCylinderCollision | True | ||||||
CollisionHeight | 190.0 | ||||||
CollisionRadius | 215.0 | ||||||
DrawScale3D |
|
||||||
DrawType | DT_StaticMesh | ||||||
PrePivot |
|
||||||
RemoteRole | ROLE_None | ||||||
StaticMesh | StaticMesh'AW-ShieldShaders.ONS.EnergonShield' |
Functions[edit]
Events[edit]
TakeDamage[edit]
event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: Actor.TakeDamage
Touch[edit]
simulated event Touch (Actor Other)
Overrides: Actor.Touch
Other instance functions[edit]
BlocksShotAt[edit]
Overrides: Actor.BlocksShotAt
SetTeam[edit]
simulated function SetTeam (byte Team)
TeamLink[edit]
Overrides: Actor.TeamLink