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UE2:ONSPowerCoreShield (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Onslaught
- Direct subclass:
- ONSPowerNodeShield
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Properties
[edit] DamageCounter
Type: int
[edit] ImmediateWarningEndTime
Type: float
[edit] LastDamagedBy
Type: PlayerController
[edit] ShieldHitSound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.ShieldHit'
[edit] TeamSkins
Type: Material
Array size: 2
Default value, index 1: FinalBlend'AW-ShieldShaders.Shaders.BlueShieldFinal'
[edit] Default values
| Property | Value | ||||||
|---|---|---|---|---|---|---|---|
| bAcceptsProjectors | False | ||||||
| bHidden | True | ||||||
| bIgnoreEncroachers | True | ||||||
| bMovable | False | ||||||
| bProjTarget | True | ||||||
| bStasis | True | ||||||
| bUseCylinderCollision | True | ||||||
| CollisionHeight | 190.0 | ||||||
| CollisionRadius | 215.0 | ||||||
| DrawScale3D |
|
||||||
| DrawType | DT_StaticMesh | ||||||
| PrePivot |
|
||||||
| RemoteRole | ROLE_None | ||||||
| StaticMesh | StaticMesh'AW-ShieldShaders.ONS.EnergonShield' |
[edit] Functions
[edit] Events
[edit] TakeDamage
event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: Actor.TakeDamage
[edit] Touch
simulated event Touch (Actor Other)
Overrides: Actor.Touch
[edit] Other instance functions
[edit] BlocksShotAt
Overrides: Actor.BlocksShotAt
[edit] SetTeam
simulated function SetTeam (byte Team)
[edit] TeamLink
Overrides: Actor.TeamLink
