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UE2:ONSPowerCoreShield (UT2004)

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UT2004 Object >> Actor >> ONSPowerCoreShield

Contents

Package: 
Onslaught
Direct subclass:
ONSPowerNodeShield


[edit] Properties

[edit] DamageCounter

Type: int


[edit] ImmediateWarningEndTime

Type: float


[edit] LastDamagedBy

Type: PlayerController


[edit] ShieldHitSound

Type: Sound


Default value: Sound'ONSVehicleSounds-S.ShieldHit'

[edit] TeamSkins

Type: Material

Array size: 2


Default value, index 1: FinalBlend'AW-ShieldShaders.Shaders.BlueShieldFinal'

[edit] Default values

Property Value
bAcceptsProjectors False
bHidden True
bIgnoreEncroachers True
bMovable False
bProjTarget True
bStasis True
bUseCylinderCollision True
CollisionHeight 190.0
CollisionRadius 215.0
DrawScale3D
Member Value
X 2.0
Y 2.0
DrawType DT_StaticMesh
PrePivot
Member Value
Z -250.0
RemoteRole ROLE_None
StaticMesh StaticMesh'AW-ShieldShaders.ONS.EnergonShield'

[edit] Functions

[edit] Events

[edit] TakeDamage

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: Actor.TakeDamage


[edit] Touch

simulated event Touch (Actor Other)

Overrides: Actor.Touch


[edit] Other instance functions

[edit] BlocksShotAt

function bool BlocksShotAt (Actor Other)

Overrides: Actor.BlocksShotAt


[edit] SetTeam

simulated function SetTeam (byte Team)


[edit] TeamLink

simulated function bool TeamLink (int TeamNum)

Overrides: Actor.TeamLink