Mostly Harmless
UE2:PROJ_Sentinel_Laser (UT2004)
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| Object >> Actor >> Projectile >> PROJ_Sentinel_Laser |
Contents |
- Package:
- UT2k4Assault
- Direct subclass:
- PROJ_Sentinel_Laser_Red
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PROJ_Sentinel_Laser Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Laser
Type: FX_Laser_Blue
[edit] LaserClass
Type: class<FX_Laser_Blue>
Human
Default value: Class'UT2k4Assault.FX_Laser_Blue'
[edit] Default values
| Property | Value |
|---|---|
| AmbientSound | Sound'WeaponSounds.ShockRifle.LinkGunProjectile' |
| Damage | 20.0 |
| DrawType | DT_None |
| ForceRadius | 30.0 |
| ForceScale | 5.0 |
| ForceType | FT_Constant |
| LifeSpan | 3.0 |
| MaxSpeed | 8000.0 |
| MomentumTransfer | 1000.0 |
| MyDamageType | Class'UT2k4Assault.DamTypeSentinelLaser' |
| SoundRadius | 50.0 |
| SoundVolume | 255 |
| Speed | 4000.0 |
[edit] Functions
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
[edit] EncroachingOn
Overrides: Projectile.EncroachingOn
[edit] PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
[edit] Other instance functions
[edit] Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
[edit] ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
[edit] SetupProjectile
simulated function SetupProjectile ()
[edit] SpawnExplodeFX
simulated function SpawnExplodeFX (Object.Vector HitLocation, Object.Vector HitNormal)
