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UE2:PROJ_Sentinel_Laser (UT2004)
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Object >> Actor >> Projectile >> PROJ_Sentinel_Laser |
- Package:
- UT2k4Assault
- Direct subclass:
- PROJ_Sentinel_Laser_Red
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PROJ_Sentinel_Laser Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
Laser[edit]
Type: FX_Laser_Blue
LaserClass[edit]
Type: class<FX_Laser_Blue>
Human
Default value: Class'UT2k4Assault.FX_Laser_Blue'
Default values[edit]
Property | Value |
---|---|
AmbientSound | Sound'WeaponSounds.ShockRifle.LinkGunProjectile' |
Damage | 20.0 |
DrawType | DT_None |
ForceRadius | 30.0 |
ForceScale | 5.0 |
ForceType | FT_Constant |
LifeSpan | 3.0 |
MaxSpeed | 8000.0 |
MomentumTransfer | 1000.0 |
MyDamageType | Class'UT2k4Assault.DamTypeSentinelLaser' |
SoundRadius | 50.0 |
SoundVolume | 255 |
Speed | 4000.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
EncroachingOn[edit]
Overrides: Projectile.EncroachingOn
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Other instance functions[edit]
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
SetupProjectile[edit]
simulated function SetupProjectile ()
SpawnExplodeFX[edit]
simulated function SpawnExplodeFX (Object.Vector HitLocation, Object.Vector HitNormal)