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UE2:PROJ_Sentinel_Laser (UT2004)

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UT2004 Object >> Actor >> Projectile >> PROJ_Sentinel_Laser
Package: 
UT2k4Assault
Direct subclass:
PROJ_Sentinel_Laser_Red

PROJ_Sentinel_Laser Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

Laser[edit]

Type: FX_Laser_Blue


LaserClass[edit]

Type: class<FX_Laser_Blue>

Human

Default value: Class'UT2k4Assault.FX_Laser_Blue'

Default values[edit]

Property Value
AmbientSound Sound'WeaponSounds.ShockRifle.LinkGunProjectile'
Damage 20.0
DrawType DT_None
ForceRadius 30.0
ForceScale 5.0
ForceType FT_Constant
LifeSpan 3.0
MaxSpeed 8000.0
MomentumTransfer 1000.0
MyDamageType Class'UT2k4Assault.DamTypeSentinelLaser'
SoundRadius 50.0
SoundVolume 255
Speed 4000.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


EncroachingOn[edit]

event bool EncroachingOn (Actor Other)

Overrides: Projectile.EncroachingOn


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Other instance functions[edit]

Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch


SetupProjectile[edit]

simulated function SetupProjectile ()


SpawnExplodeFX[edit]

simulated function SpawnExplodeFX (Object.Vector HitLocation, Object.Vector HitNormal)