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UE2:PlayerStart (UT2004)
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| Object >> Actor >> NavigationPoint >> SmallNavigationPoint >> PlayerStart |
Contents |
- Package:
- Engine
- Direct subclasses:
- TriggeredPlayerStart, XFieldPlayerStart
- This class in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Player start location.
[edit] Properties
[edit] Property group 'PlayerStart'
[edit] bCoopStart
Type: bool
start can be used in coop games
Default value: True
[edit] bEnabled
Type: bool
Default value: True
[edit] bPrimaryStart
Type: bool
None primary starts used only if no primary start available
Default value: True
[edit] bSinglePlayerStart
Type: bool
use first start encountered with this true for single player
Default value: True
[edit] TeamNumber
Type: byte
what team can spawn at this start
[edit] Default values
| Property | Value |
|---|---|
| bDirectional | True |
| Texture | S_Player |
