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UE2:PlayerStart (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> SmallNavigationPoint >> PlayerStart

Contents

Package: 
Engine
Direct subclasses:
TriggeredPlayerStart, XFieldPlayerStart
This class in other games:
RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT3

Player start location.

[edit] Properties

[edit] Property group 'PlayerStart'

[edit] bCoopStart

Type: bool

start can be used in coop games

Default value: True

[edit] bEnabled

Type: bool


Default value: True

[edit] bPrimaryStart

Type: bool

None primary starts used only if no primary start available

Default value: True

[edit] bSinglePlayerStart

Type: bool

use first start encountered with this true for single player

Default value: True

[edit] TeamNumber

Type: byte

what team can spawn at this start

[edit] Default values

Property Value
bDirectional True
Texture S_Player