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UE3:PlayerStart (UT3)

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UT3 Object >> Actor >> NavigationPoint >> PlayerStart

Contents

Package: 
Engine
Direct subclasses:
UTTeamPlayerStart, UTWarfarePlayerStart
This class in other games:
RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004

Player start location. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'PlayerStart'

[edit] bEnabled

Type: bool


Default value: True

[edit] bPrimaryStart

Type: bool

None primary starts used only if no primary start available

Default value: True

[edit] Subobjects

[edit] Arrow

Class: Engine.ArrowComponent

Inherits from: NavigationPoint.Arrow

No new values.

[edit] CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: NavigationPoint.CollisionCylinder

Property Value
CollisionHeight 80.0
CollisionRadius 40.0

[edit] PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: NavigationPoint.PathRenderer

No new values.

[edit] Sprite

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite

Property Value
Sprite Texture2D'EngineResources.S_Player'

[edit] Sprite2

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite2

No new values.

[edit] Instance functions

[edit] OnToggle

simulated function OnToggle (SeqAct_Toggle action)

Overrides: NavigationPoint.OnToggle

Toggle the blocked state of a navigation point.