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UE3:PlayerStart (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> NavigationPoint >> PlayerStart |
Contents |
- Package:
- Engine
- Direct subclasses:
- UTTeamPlayerStart, UTWarfarePlayerStart
- This class in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Player start location. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'PlayerStart'
[edit] bEnabled
Type: bool
Default value: True
[edit] bPrimaryStart
Type: bool
None primary starts used only if no primary start available
Default value: True
[edit] Subobjects
[edit] Arrow
Class: Engine.ArrowComponent
Inherits from: NavigationPoint.Arrow
No new values.
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
| Property | Value |
|---|---|
| CollisionHeight | 80.0 |
| CollisionRadius | 40.0 |
[edit] PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
No new values.
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
| Property | Value |
|---|---|
| Sprite | Texture2D'EngineResources.S_Player' |
[edit] Sprite2
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
No new values.
[edit] Instance functions
[edit] OnToggle
simulated function OnToggle (SeqAct_Toggle action)
Overrides: NavigationPoint.OnToggle
Toggle the blocked state of a navigation point.
