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UE2:Powerups (UE2Runtime)
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Powerup items - activatable inventory.
[edit] Properties
[edit] Property group 'Powerups'
[edit] ActivateSound
Type: Sound
[edit] bActivatable
Type: bool
Whether item can be activated/deactivated (if true, must auto activate)
[edit] bAutoActivate
Type: bool
automatically activated when picked up
[edit] bCanHaveMultipleCopies
Type: bool
if player can possess more than one of this
[edit] DeActivateSound
Type: Sound
[edit] ExpireMessage
Type: string
Modifiers: localized
Messages shown when powerup charge runs out
[edit] Internal variables
[edit] bActive
Type: bool
Modifiers: travel
Whether item is currently activated.
[edit] NumCopies
Type: int
Modifiers: travel
[edit] Functions
[edit] Static functions
[edit] GetLocalString
static function string GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
Overrides: Actor.GetLocalString
[edit] Events
[edit] TravelPreAccept
event TravelPreAccept ()
Overrides: Inventory.TravelPreAccept
[edit] Other instance functions
[edit] Activate
function Activate ()
[edit] FireEffect
function FireEffect ()
[edit] HandlePickupQuery
Overrides: Inventory.HandlePickupQuery
[edit] PickupFunction
function PickupFunction (Pawn Other)
Overrides: Inventory.PickupFunction
[edit] SelectNext
function Powerups SelectNext ()
Overrides: Inventory.SelectNext
[edit] UseCharge
[edit] UsedUp
function UsedUp ()
[edit] States
[edit] Activated
[edit] Activated.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Activated.EndState
event EndState ()
Overrides: Object.EndState (global)
[edit] Activated.Activate
function Activate ()
Overrides: Activate (global)
