My program doesn't have bugs. It just develops random features.

UE2:RL_Explosion (U2)

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U2 Object >> Actor >> Effects >> RL_Explosion

Contents

Package: 
Weapons
Direct subclasses:
RL_ExplosionAlt, Weapons.MultiRocketExplosion
This class in other games:
U2XMP

null

[edit] Properties

[edit] Property group 'RL_Explosion'

[edit] ParticleEffect

Type: ParticleGenerator

[edit] =================================================================

Default value: ParticleSalamander'RocketEffects.ParticleSalamander2'

[edit] Default values

Property Value
bDynamicLight True
DrawType DT_None
LifeSpan 0.8
LightBrightness 255.0
LightEffect LE_NonIncidence
LightHue 28
LightRadius 12.0
LightType LT_Steady

[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick