My program doesn't have bugs. It just develops random features.
UE2:RL_Explosion (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Weapons
- Direct subclasses:
- RL_ExplosionAlt, Weapons.MultiRocketExplosion
- This class in other games:
- U2XMP
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[edit] Properties
[edit] Property group 'RL_Explosion'
[edit] ParticleEffect
Type: ParticleGenerator
[edit] =================================================================
Default value: ParticleSalamander'RocketEffects.ParticleSalamander2'
[edit] Default values
| Property | Value |
|---|---|
| bDynamicLight | True |
| DrawType | DT_None |
| LifeSpan | 0.8 |
| LightBrightness | 255.0 |
| LightEffect | LE_NonIncidence |
| LightHue | 28 |
| LightRadius | 12.0 |
| LightType | LT_Steady |
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
