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UE2:RandomLightning (U2XMP)

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U2XMP Object >> Actor >> Effects >> RandomLightning

Contents

Package: 
Environment

RandomLightning.uc $Author: Mfox $ $Date: 6/25/02 11:38p $ $Revision: 5 $

Description: How to use this class:

Look at Battle2_02.

[edit] Properties

[edit] Property group 'RandomLightning'

[edit] bPreLoadSounds

Type: bool


[edit] bSpawnsLightning

Type: bool


Default value: True

[edit] LightTag

Type: name


[edit] MaxLightningTime

Type: float


Default value: 7.0

[edit] MaxThunderDelay

Type: float


Default value: 3.0

[edit] MinLightningTime

Type: float


Default value: 3.0

[edit] MinThunderDelay

Type: float


[edit] ThunderSounds

Type: string

Array size: 10


Default value, index 0: "Environment.Thunder9"

Default value, index 1: "Environment.Thunder3"

Default value, index 2: "Environment.Thunder10"

Default value, index 3: "Environment.Thunder2"

Default value, index 4: "Environment.Thunder4"

Default value, index 5: "Environment.Thunder8"

[edit] Internal variables

[edit] bInitialized

Type: bool


[edit] bTurnedOffLight

Type: bool


[edit] HalfLightPct

Type: float


[edit] LastLightningTime

Type: float


[edit] SoundDelays

Type: float

Array size: 10


[edit] ThunderDelay

Type: float


[edit] TimeToNextLighning

Type: float


[edit] TriggerEvent

Type: name


[edit] Default values

Property Value
bHidden True

[edit] Functions

[edit] Events

[edit] PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] CalcNextTimes

function CalcNextTimes ()


[edit] Initialize

simulated function Initialize ()