Mostly Harmless

UE2:RandomLightning (U2XMP)

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U2XMP Object >> Actor >> Effects >> RandomLightning
Package: 
Environment

RandomLightning.uc $Author: Mfox $ $Date: 6/25/02 11:38p $ $Revision: 5 $

Description: How to use this class:

Look at Battle2_02.

Properties[edit]

Property group 'RandomLightning'[edit]

bPreLoadSounds[edit]

Type: bool


bSpawnsLightning[edit]

Type: bool


Default value: True

LightTag[edit]

Type: name


MaxLightningTime[edit]

Type: float


Default value: 7.0

MaxThunderDelay[edit]

Type: float


Default value: 3.0

MinLightningTime[edit]

Type: float


Default value: 3.0

MinThunderDelay[edit]

Type: float


ThunderSounds[edit]

Type: string

Array size: 10


Default value, index 0: "Environment.Thunder9"

Default value, index 1: "Environment.Thunder3"

Default value, index 2: "Environment.Thunder10"

Default value, index 3: "Environment.Thunder2"

Default value, index 4: "Environment.Thunder4"

Default value, index 5: "Environment.Thunder8"

Internal variables[edit]

bInitialized[edit]

Type: bool


bTurnedOffLight[edit]

Type: bool


HalfLightPct[edit]

Type: float


LastLightningTime[edit]

Type: float


SoundDelays[edit]

Type: float

Array size: 10


ThunderDelay[edit]

Type: float


TimeToNextLighning[edit]

Type: float


TriggerEvent[edit]

Type: name


Default values[edit]

Property Value
bHidden True

Functions[edit]

Events[edit]

PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

CalcNextTimes[edit]

function CalcNextTimes ()


Initialize[edit]

simulated function Initialize ()